DF is BUSY
ididknotnothat.
Just wanted to share screenshots of the differences in the 4 graphical settings that had the most impact on performance in game.
- textures = HIGH, i should have did testing on ULTRA but by the time I realized I said fukk it.
- resolution = 1920x1200; 16:10
AMBIENT OCCLUSION:
REFLECTIONS:
SHADOWS:
LEVEL OF DETAIL:
*edit
ANTI ALIASING:
looks like thecoli has a 20 image limit on posts, so i'll link it to another post= =
http://www.thecoli.com/posts/8616692/
- textures = HIGH, i should have did testing on ULTRA but by the time I realized I said fukk it.

- resolution = 1920x1200; 16:10
AMBIENT OCCLUSION:
(easily distinguishable differences, HBAO LOW added unnecessary shadowing in some places and MHBAO looked close enough to HBAO HIGH with less performance hit)
NO AO
MHBAO
HBAO LOW
HBAO HIGH
NO AO

MHBAO

HBAO LOW

HBAO HIGH

REFLECTIONS:
(surprisingly notable differences, if i recall, GTA4 had the same performance hits with these levels too. ULTRA hits too hard for the negligible aesthetic improvement. HIGH is sweet spot)
LOW
MEDIUM
HIGH
ULTRA
LOW

MEDIUM

HIGH

ULTRA

SHADOWS:
(actually had little impact on overall performance, most modern rigs can splurge and keep this at ultra)
LOW
MEDIUM
HIGH
ULTRA
LOW

MEDIUM

HIGH

ULTRA

LEVEL OF DETAIL:
(biggest hit on performance with very notable differences between LOW/MED and HIGH/ULTRA)
LOW
MED
HIGH
ULTRA
LOW

MED

HIGH

ULTRA

*edit
ANTI ALIASING:
looks like thecoli has a 20 image limit on posts, so i'll link it to another post= =
http://www.thecoli.com/posts/8616692/
Last edited: