2017 Game Devs of Color Expo: June 24th in Harlem

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Play, learn, and celebrate diversity in games.
The 2017 Game Devs of Color Expo takes place on June 24, 2017 in New York City. In this day-long event at the historic Schomburg Center, we will hold panels, talks, and an arcade. Hear discussions about the game development process, representation in games, and experiences within the games industry as people from different backgrounds, then try out incredible games made by people of color.



2017 Game Devs of Color Expo (June 24, 2017 in NYC)

Tickets: 2017 Game Devs of Color Expo

Schedule: Schedule

Games: Games


Video from last year's event

 
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We think you'll enjoy what we've got in store.


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Got your ticket yet?
The 2017 Game Devs of Color Expo is getting closer and closer! Over 20 speakers will be at the expo, and there will be over 30 games to play! We hope you'll come by the Schomburg Center on June 24th and celebrate talented game creators from around the world.


Get your ticket



More games!
Additional games have been confirmed including these 3:

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Card Witch
Card Witch is an Action/Strategy RPG staring Julia Morgan, a spell caster who uses cards containing spells stolen from her enemies. Guide Julia through this first look as she seeks out and confronts Flame Witch. Wield magic. Defeat your enemies. Messy is a life commitment.

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nour
nour is an experimental art game about playing with and reminiscing about the luxury that is food, in this post-soylent world.

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TV Trouble
The year is 1967 and you are a TV repair person. Get to work.

In TV Trouble, you are presented with an endless conveyor belt of faulty TVs. Each TV is a micro-puzzle comprised of dials, button panels and antennae. Tune in and repair as many televisions as you can against the clock. Earn bonus points for speedy and efficient work.

Check out all the games on our website.


Vendor tables
Avalanche Studios will have a presence at the event in the form of a vendor table. They're an independent AAA developer dedicated to creating huge open worlds, full of explosive, emergent gameplay. Come by and say hello!

Interested in making an appearance at our event? Learn more about vendor tables on our website.

See you there?
You don't want to miss the opportunities and conversations happening at this event. Admission is only $20 ($5 for students and low income attendees). Get your ticket today!


Buy tickets

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Hey there! With less than two weeks until the event, we are so excited to see you and share the awesomeness happening in games.

Here is an abbreviated schedule:

  • 11:00AM: Doors open to the public for registration

  • 11:30AM: Opening message

  • 12:00: Arcade opens, microtalks begin

  • 2:00 - 2:45PM: [Panel] Surviving the games industry

  • 3:50 - 4:35PM: [Panel] Music in game design

  • 4:45 - 5:30PM: [Panel] Polishing and launching your game

  • 5:35PM - 5:45PM: Closing message

  • 6:00PM: Doors close
Babycastles has also agreed to host our official afterparty at 8PM! Tickets will be available at the door.

Check out the full schedule and list of games on our website! Share your excitement on social media using #gdocexpo!

See you on the 24th!
 
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Shawn Alexander Allen

Artist. Writer. Game Designer. Activist. Critic. Speaker. Making Treachery in @Beatdown_City Made Corporate Vandals Support #blackgamedev
Jun 14

Revolutionary But Game Devs

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On June 24th, the Game Developers of Color Expo will have its second annual event, this time at the historic Schomburg Center in Harlem, and I couldn’t be more excited.

It was almost 4 years ago that I first gave a talk called “How Urban Black and Latino Cultures Can Be the Next Frontier for Indie Games” in which I examined the possibilities and very real reasons behind the dearth of black and Latino creators making video games, despite the large swath of creative artforms pioneered by these groups. It’s especially disappointing on the “indie” games scale, because the tools, processes, and information are more open and available to “everyone” than ever before.

The talk garnered praise, I gave it at some expos, some festivals, and even at NYU, but there was a problem that has been bothering me for years; I wanted large amounts of change now, and it still feels very slow going. The talk grew my own social capital at events and locations with their own political agendas, and led me to meeting a few new faces, but overall I think the talk missed its mark: empowering the marginalized with the means to actually become that “next frontier.”

I have spent the last few years at games events, where black and brown faces are often few and far between, looking for those people who are making games, or interested in games on a deeper level, or tired of being represented poorly, to shake hands with, and give words of encouragement to; the words I wish I had been told when starting out. Through this, I’ve come to the realization that no matter what, at the end of the day it is up to us to climb the seemingly insurmountable walls of an industry that was created without our direct involvement (on a creative side, but very much supported by our wallets), and to grow our influence in it “by any means necessary”, like the great Malcolm X said.

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Much like Malcolm’s final push for Black liberation, in which he co-founded the Organization of Afro-American Unity with the goal to unify black people globally, I think those means require community building, a willingness to learn, to push boundaries, and constructively critique each other and accept that criticism to make our work better. There is a very real fact, that as marginalized creators we are, on the whole, very far behind in the art of game making — but that’s okay. We have plenty to work with, to work around and to study. There are a slew of examples of successes and failures, whether measured as purely monetary, striving to achieve a certain level of expression, creating that balanced — or highly imbalanced — system, reinventing or imagining a new form of artistic design, and everything in between.

The team organizing the Game Developers of Color Expo has a diverse set of ideas, personalities, and backgrounds. When they asked me to come on board, I enthusiastically said, “Yes!” because, even though I am working a ton on my own game (on top of a day job, while making time for other cultural enrichment and life, in general) the idea behind the #gdocexpo is revolutionary; to create an event with the explicit goal of specifically lifting people of color up by presenting excellence in the space. An event that features speakers who represent our growing presence in the space while also looking toward the art, history, and culture that surrounds us to strive to be a driving force in game creation.

So let’s come together at the Game Devs of Color Expo, share our stories, ideas, and our games. Let’s bond on commonalities, and argue creative philosophies, art styles, and rulesets, as we work to usher in a new era where we are a much greater number of the creators, and our creations leave their marks on the art of game design, and the greater world around us.
 
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