AMD's Mantle API, was it ported from Xbox One?

Smooth3d

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Late Wednesday, AMD revealed plans to launch its new Radeon R9 and R7 series of GPUs, but the company announced much more than just a new set of hardware products. It also revealed plans to offer game developers access to a new low-level 3D graphics API called Mantle that will work with the new Radeon GPUs.
AMD's press release states that Mantle will allow game developers to get to the "bare metal" of its new Radeon GPUs, which it claims will offer a "a deeper level of hardware optimization no other graphics card manufacturer can match." The first game that will use Mantle will be "Battlefield 4" from Electronic Arts, which will enable Mantle support via a software patch in December.
However, there is speculation that Mantle is actually a port of the same low level graphics API that AMD developed for Microsoft's Xbox One console. AnandTech has apparently posed that question to AMD who would not even discuss the matter. However, a statement in AMD's own press release seems to hint strongly that Mantle is a port of the API used in the Xbox One. It states:


Mantle also assists game developers in bringing games to life on multiple platforms by leveraging the commonalities between GCN-powered PCs and consoles for a simple game development process.
That could allow game developers who are making Xbox One games a quicker way to port their titles to the PC without the need to lose that low level programming. More information on Mantle is scheduled to be revealed at the AMD Developer Summit in mid-November.
Source: AMD and AnandTech


http://www.neowin.net/news/amds-man...phics-api-but-was-it-ported-from-the-xbox-one

This is a very technical read. This may help explain the recent improvements in X1 games as far as fps goes as the work on the Amd's Mantle driver improve for these systems.
 

Liquid

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Pretty sure the work was already being done on the PC before they planned it for the xbox one. Those companies have pipelines a year+ in advance.

Hell FM2+ motherboards from AMD are already popping up and we might not see an FM2+ chip until February.

Things don't work they way they are announced, just because it was announced for the xbox one or PS4 first doesn't mean the consoles were holding some exclusive architecture breh

Just enjoy your XBOX One bro. The consoles are basically modified PC's at this point and everything will be great this gen.
 

Smooth3d

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Pretty sure the work was already being done on the PC before they planned it for the xbox one. Those companies have pipelines a year+ in advance.

Hell FM2+ motherboards from AMD are already popping up and we might not see an FM2+ chip until February.

Things don't work they way they are announced, just because it was announced for the xbox one or PS4 first doesn't mean the consoles were holding some exclusive architecture breh

Just enjoy your XBOX One bro. The consoles are basically modified PC's at this point and everything will be great this gen.
I'm just reposting what the report says. The hardware is made before the drivers are finalized, thats why you always have driver updates after new hardware is released. MS Xbox One Mono driver and the Mantle are supposed to be very similar. I'm sure the drivers was made in conjunction with each other.

Im not stanning or trying to compare this to anything, and trust me I will enjoy my X1.
 

MeachTheMonster

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I wish people would quit commenting on things they don't know much about.

Like you.

They are not modified pc's. they are more similar to pc's than in the past. But that's where it begins and ends. You can't find a PC with a ram set up like either console. The way the cores and pipelines are set up in the APU's can't be found in any PC. The APIs are very different.

The consoles being "just modified PCs" is something being peddled by the media and nitwits such as yourself, but it's not grounded in reality. They are more PC like. That is all.
 

Liquid

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Like you.

They are not modified pc's. they are more similar to pc's than in the past. But that's where it begins and ends. You can't find a PC with a ram set up like either console. The way the cores and pipelines are set up in the APU's can't be found in any PC. The APIs are very different.

The consoles being "just modified PCs" is something being peddled by the media and nitwits such as yourself, but it's not grounded in reality. They are more PC like. That is all.
Dog do me a favor and stop responding to me about things you don't know anything about. You basically proved what I just said. The PS4 and the XBOX One are modified PC boxes that use basically the same architecture with the Jaguar AMD processors. Do you know what the word modified means? Do you even know why microsoft dropped PowerPC this generation? Why do they have differences? Did you expect them to pick out parts from Newegg and just throw their proprietary OS on there? Do you even know the benefits or are you just trolling again?

You've admitted that much of this stuff is over your head when the steam announcements were starting to pop off so I am not sure about your angle here.

Maybe you are just bored.
 

Smooth3d

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Like you.

They are not modified pc's. they are more similar to pc's than in the past. But that's where it begins and ends. You can't find a PC with a ram set up like either console. The way the cores and pipelines are set up in the APU's can't be found in any PC. The APIs are very different.

The consoles being "just modified PCs" is something being peddled by the media and nitwits such as yourself, but it's not grounded in reality. They are more PC like. That is all.

This is why this is big news because with these new drivers they can get low level access like they do with consoles.
 

MeachTheMonster

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Dog do me a favor and stop responding to me about things you don't know anything about. You basically proved what I just said. The PS4 and the XBOX One are modified PC boxes that use basically the same architecture with the Jaguar AMD processors. Do you know what the word modified means? Do you even know why microsoft dropped PowerPC this generation? Why do they have differences? Did you expect them to pick out parts from Newegg and just throw their proprietary OS on there? Do you even know the benefits or are you just trolling again?

You've admitted that much of this stuff is over your head when the steam announcements were starting to pop off so I am not sure about your angle here.

Maybe you are just bored.

“People often compare the hardware of the next-gen consoles and the PC, compare specs on paper, and conclude that these consoles must be “PCs in a box.” That is patently untrue. While there are many commonalities, there were platform architecture decisions made for the consoles that set them apart from the PC in a significant way: how developers access the hardware, the Xbox One’s ESRAM, and the PlayStation 4’s UMA are all powerful examples of such decisions.
From AMD themselves.

I said I'm unfamiliar with steam. Not PCs in general

And unless you are an engineer working on one of these systems, this stuff will go over your head. I'm just honest enough to admit it, unlike you fools on here pretending to know what your talking about
 

Liquid

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From AMD themselves.

I said I'm unfamiliar with steam. Not PCs in general

And unless you are an engineer working on one of these systems, this stuff will go over your head. I'm just honest enough to admit it, unlike you fools on here pretending to know what your talking about
Is this what is has come down to for you? The article said it itself, "many commonalities" you know...such as the x86 based APU which lies in the heart of both consoles.

It's ok to grasp at straws, but the problem on your end is that nobody is saying that they are exactly like a PC. They are running on a specially modified architecture foundation found on the PC and made modifications from there in other areas....maybe that's why I picked the word "modified" perhaps? Maybe "custom" would have been an easier word for you to understand?

:childplease: GTFOH with your nonsense
 
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