As if Jim Ryan’s legacy couldn’t get any worse

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
79,394
Reputation
6,248
Daps
170,295
Reppin
Duckburg, NY
Jim Ryan saved Shu’s legacy by demoting him cause he would have been forced to do the same shyt he did and yall would have just taken out your anger on Shuhei instead.

people forget Shuhei closed numerous studios under his leadership and cancelled games. Not to mention the whole demon’s souls/fromsoftware thing
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
153,877
Reputation
29,219
Daps
519,975
Reppin
TYRONE GA!
Jim Ryan saved Shu’s legacy by demoting him cause he would have been forced to do the same shyt he did and yall would have just taken out your anger on Shuhei instead.

people forget Shuhei closed numerous studios under his leadership and cancelled games. Not to mention the whole demon’s souls/fromsoftware thing

:ehh: good point
 

Jaguar93

Veteran
Joined
Jan 28, 2016
Messages
16,421
Reputation
4,531
Daps
79,969
F7EdMm6aYAAKQpC.jpg
 

Tetris v2.0

Superstar
Supporter
Joined
May 7, 2012
Messages
14,280
Reputation
3,887
Daps
49,315
Jim really tried his hardest to burn the place down creatively in the last 3-4 years and golden parachuted the fukk outta there once the GAAS bombs started dropping

Brand is still strong and healthy but he was not good for it IMO
 

Tetris v2.0

Superstar
Supporter
Joined
May 7, 2012
Messages
14,280
Reputation
3,887
Daps
49,315
Jim Ryan saved Shu’s legacy by demoting him cause he would have been forced to do the same shyt he did and yall would have just taken out your anger on Shuhei instead.

people forget Shuhei closed numerous studios under his leadership and cancelled games. Not to mention the whole demon’s souls/fromsoftware thing
You're probably right but I also didn't think he presented well to the general public. He didn't have a certain type of executive persona like a Reggie or Phil, that gamers seem to gravitate to
 

O³ (O cubed)

No more PAWGs, PLEASE??!!!??
Joined
Mar 8, 2017
Messages
18,459
Reputation
4,310
Daps
68,003
Reppin
Hackney, London
But I thought Shuhei loved the indie role. Essentially flying around the world, playing games and answering to nobody.
 

O³ (O cubed)

No more PAWGs, PLEASE??!!!??
Joined
Mar 8, 2017
Messages
18,459
Reputation
4,310
Daps
68,003
Reppin
Hackney, London
Moving from first-party to indies? Well, I had no choice," said Yoshida when asked if he faced any personal challenges with the shift to indie developers. "When Jim asked me to do the indie job, the choice was to do that or leave the company.


"But I felt very strongly about the state of PlayStation and indies. I really wanted to do this. I believed I could do something unique for that purpose. That was the bigger change for me personally, moving from first-party to indies, than leaving the company this year. I’m very lucky that the indie community, the publishers and developers I work closely with–they believed that they could use my help.

I became an adviser for some of these companies. I’m continuing to work with some of the indie publishers and developers I respect. The transition out of Sony to becoming an independent adviser is less of a change than moving out of first-party."

Yoshida left Sony Interactive Entertainment on January 15 of this year after working at the company for 31 years.

He did reveal that while he has left Sony Interactive Entertainment, he has yet to retire.

"Well, I haven’t retired," said Yoshida. "I left the company. Jim Ryan was the last leader of our generation. Ken Kutaragi, Kaz Hirai, Andrew House, Shawn Layden, myself, we were all the same group from the PS1 days.

"We handed down to the next generation of management, like Hideaki Nishino and Hermen Hulst. For the last five years my responsibility was to promote indie games inside and outside of PlayStation. I wanted to communicate, especially to new people joining PlayStation, how important it is to support indie games. They create the future. Externally I was communicating to indie developers and publishers that we wanted to make things better for them. Bit by bit, we’ve been able to improve our systems, our store functions, our communication."

People really need to read the whole article instead reacting .
 
Top