Avowed (PC, Xbox Series X|S) (2024)

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Avowed won't have an approval system for companions​



Avowed, the upcoming first-person RPG from Obsidian, mixes and matches a few RPG standards in its approach to companion characters and their stories. Before we get into details, some basics—in an interview with game director Carrie Patel and gameplay director Gabe Paramo this week, we learned the following about Avowed's companions and party management:

  • We'll meet multiple companion characters throughout Avowed (Obsidian isn't revealing how many there are yet), and they'll hang out at a "party camp"
  • Two companions can come with you on adventures at a time
  • There are "a few cases" where you must include a particular companion in your party because their knowledge or expertise is relevant to the situation, otherwise it's up to you
  • It sounds like you can issue some basic orders to companions, but you won't "micromanage" your party in combat
  • There's no "approval system," but conversations may influence our companions' decisions and stories
As has been so popular in Baldur's Gate 3 recently, the party camp will be a place for "heart to heart" conversations. Don't expect romance, though—it didn't come up in our interview, but it's not really Obsidian's thing—and there won't be an "approval system" that makes companions like the player-character more or less.

This game won’t even have relationships and bonding/approval systems. The actual role playing aspects are being throw In the bushes :francis:


Makes having companions worthless
 
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