All the bytching about battle passes, season passes, expansions, live services, and microtransactions, but let's go back into the time of predatory practices.
These babies were the epitome of hoes sucking you down to the last quarter. The first level/fight is easy, but then the difficulty ramps up. Thus allowing you to spend a shyt load of quarters and being succumbed to the machine. You want to beat the game, you want to get the highest score, but what is it worth for your name to be scratched out when the reset button hits.
Now the talk about games being complete, compared to modern days... Game development was so easy and accessible, along with it being buggy and having a shyt ton of issues that require you to rebuy the damn game (GOTY edition).
Bu bu but, it was still a good time, especially having the PS2 which was the GOAT console:
"Koala, you a hating ass marsupial. Gaming was legit for the time and the companies cared for the customer"
gamerant.com
"Okay, but compared to nowadays. Gaming didn't require a lot of accessories and downloads to have fun. You play it out of the box!"
"That was for fun tho!!"
To get through the difficulty because games around the time use "difficulty" to make the short game longer and companies were in bed with movie rental stores like Blockbuster.
Lets cut the bullshyt and dead this whole "gaming was better back in the days" argument, because even then, companies were trying to make a buy. Remember the constant accessories you had to cop to get a whole entire experience with the Super Nintendo. The rumble pak and memory pack to get the most out of the Nintendo 64 games. The 1900 numbers to get game tips.
The magazines that forced you to be a lifetime subscriber, so you can get tips on how to beat a game. The expensive games of 1998. Sega tripping with their huge pile of consoles before they bowed out with the Dreamcast. The shovelware of the Nintendo Wii. These sorts of things were a big factor even for the time, but rose-tinted glasses. Never mind, the fact that Atari pumped out bullshyt that almost led to the demise of the gaming industry. The PC market having subscription services (Imagination Network) and overkill hardware prices to get a good experience to playing a video game.
The industry been destined to be predatory.
This is not a pro business type of thread, but more of an enlightening one. With the arguments of Microsoft overkill capitalism, Sony's tone deaf approach to the industry, and Nintendo's reliance on relics...nothing change but the currency.

These babies were the epitome of hoes sucking you down to the last quarter. The first level/fight is easy, but then the difficulty ramps up. Thus allowing you to spend a shyt load of quarters and being succumbed to the machine. You want to beat the game, you want to get the highest score, but what is it worth for your name to be scratched out when the reset button hits.
Now the talk about games being complete, compared to modern days... Game development was so easy and accessible, along with it being buggy and having a shyt ton of issues that require you to rebuy the damn game (GOTY edition).
Bu bu but, it was still a good time, especially having the PS2 which was the GOAT console:

"Koala, you a hating ass marsupial. Gaming was legit for the time and the companies cared for the customer"

Microsoft Explains Exactly What Caused the Xbox 360 Red Ring of Death
The worst nightmare of many Xbox 360 owners is finally explained by Microsoft in a new official documentary called Power On: The Story of Xbox.

"Okay, but compared to nowadays. Gaming didn't require a lot of accessories and downloads to have fun. You play it out of the box!"


"That was for fun tho!!"
To get through the difficulty because games around the time use "difficulty" to make the short game longer and companies were in bed with movie rental stores like Blockbuster.
Lets cut the bullshyt and dead this whole "gaming was better back in the days" argument, because even then, companies were trying to make a buy. Remember the constant accessories you had to cop to get a whole entire experience with the Super Nintendo. The rumble pak and memory pack to get the most out of the Nintendo 64 games. The 1900 numbers to get game tips.
The magazines that forced you to be a lifetime subscriber, so you can get tips on how to beat a game. The expensive games of 1998. Sega tripping with their huge pile of consoles before they bowed out with the Dreamcast. The shovelware of the Nintendo Wii. These sorts of things were a big factor even for the time, but rose-tinted glasses. Never mind, the fact that Atari pumped out bullshyt that almost led to the demise of the gaming industry. The PC market having subscription services (Imagination Network) and overkill hardware prices to get a good experience to playing a video game.
The industry been destined to be predatory.
This is not a pro business type of thread, but more of an enlightening one. With the arguments of Microsoft overkill capitalism, Sony's tone deaf approach to the industry, and Nintendo's reliance on relics...nothing change but the currency.