Console turning in to PC example 1: AMD hints Freesync TVs

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
Supporter
Joined
Jun 17, 2012
Messages
45,678
Reputation
4,578
Daps
100,533
Reppin
Philly (BYRD GANG)
AMD hints FreeSync-capable TVs might come to market, boost PS4 and Xbox One graphics

The frames per second argument would be over just in time when Sony is about to lose....

Right now, FreeSync and G-Sync are both confined to computer monitors or mobile systems, but Tom’s Hardware thinks we might see them come to TVs as well. During a conference call touting the one-year anniversary of AMD’s decision to found the Radeon Technology Group, AMD’s Raja Koduri, head of RTG, had this to say: ““We are definitely working with the entire display community on getting FreeSync to more places,” said Koduri. “I think this is something we should follow up…on what we can share at this point on FreeSync TVs
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,334
Reputation
2,725
Daps
44,820
I was thinking about this the other day. they should add support for those that do hook their console up to a monitor. that would probably help push the tech into TV's
 

StatUS

Veteran
Supporter
Joined
Apr 30, 2012
Messages
30,013
Reputation
2,009
Daps
66,548
Reppin
Everywhere
Someone break this down for a console peasant like my self.
Freesync is tech built into monitors that basically keep framerates stable and gameplay alot smoother. Vsync is similar and what consoles use now but it's software based so things like controller lag and such happen whereas FreeSync is hardware based so that's not an issue.
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,334
Reputation
2,725
Daps
44,820
Someone break this down for a console peasant like my self.
Freesync (AMD) and Gsync (Nvidia) allows for variable framerates without screen tearing or stutter. it requires that both the gpu and display be compatible with the tech

as it is now, most displays are 60hz, meaning it cycles the image 60 times per second. a game running at 60fps displays a new frame each time the screen cycles. it is very smooth. at 30 fps, it displays the same frame for 2 cycles. still smooth, but with a slight regular stutter

the problem comes up with all the 'in-between' frame rates. how do you display 43fps on a 60hz display? you either get part of the fame rendered (screen-tearing), or you 'hold' the frame until the next cycle and get stuttering (and input lag). and it will be irregular stuttering since it will be displaying one frame for one cycle, and then displaying the next frame for two cycles

gsync/freesync solve this by making the monitor only cycle when it gets a new frame. if the game is 43fps, the display is 43hz. higher framerates will still look smoother, but you won't get the more jarring issues usually associated with a variable framerate
 
Top