Death Stranding 2 - On The Beach | PS5/PRO | June 24, 2025 (Deluxe Edition), June 26, 2025 (Standard Edition) | Metacritic: 90 Opencritic: 90

Gizmo_Duck

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Will sound crazy but DS was one of the most relaxing games I've ever played. :russ: shyt was oddly therapeutic.

Yeah, thats not really a hot take the traveling is very cathartic.

I hope in this game you can kind of plan your roots better outside of BT territory. Midway into last game they showed you where the storms were coming, i want that off the bat now. Even if it makes i gotta cut through some other dangerous terrain
 

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Previews out May 8
@videogameschronicle.com‬

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VGC is playing Death Stranding 2 at Kojima Productions. Look out for our preview coverage on May 8
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22 April 2025 at 06:54
 

Gizmo_Duck

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Previews out - first 30 hours






Kojima isn't just nodding to Solid Snake with Death Stranding 2: he's included Metal Gear Solid in his PS5 sequel; Impressions


Death Stranding 2: On the Beach introduces new forms of progression for improving Sam's capabilities, rewarding players for performing routine actions while adding fun layers of customization and flexibility.

The width of rivers can double due to rainfall, while natural hazards such as earthquakes called "gate quakes" and sandstorms can occur.



 
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Ima deliver a bag of whoopass to any porch pirates in my vicinity :demonic: combat was sorely missing from the first game, especially early on. Throwing grenades at bosses was the WOAT. Game about to be long as hell though. And them cutscenes gonna need movie facts and trivia when you pause like on Prime Video. Will def be a day one for me.
 

Gizmo_Duck

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Hilariously SkillUp says it is nothing like MSG.

I don’t think the gameplay loop will be like MGS i think the improved combat and stealth options open up the game similar to MGSV:

Eurogamer:

In many ways, Death Stranding 2 feels like Metal Gear Solid 6 - an extension of the open world design and smooth transition between stealth and combat the fifth game provided. Mexico and Australia are filled with enemy bases to infiltrate, with Sam able to sneak around for silent takedowns, or simply fire away with powerful weapons.

-Bandit camps get larger and enemies there more lethal if you ignore them

-, Dollman can be thrown into the sky by the player to observe areas with enemies, plot routes and observe slopes. Although the action of throwing the doll failed a few times, it can be very useful if you don't have the materials to build a tower.

-Sam's skill tree is dynamic and evolves based on how you play, showing you skills thet fit the playstile you have used so far (similar to games like elder scrolls)

-Side quests also give you special skills beyond equipment

Gamespot:


Sprinting around and dodging gunfire, I learned that I could perform pro-wrestling moves like a crossbody block or Kenny Omega's V-Trigger if I jumped while approaching enemies. A mixture of melee combat and explosives (non-lethal of course) took out the rest of the bandits, I robbed the camp of its cargo, loaded it up onto a stolen enemy vehicle, and drove off to cash it in. I'm not going to say that this game is "MGS V meets Death Stranding," but it's certainly a hell of a lot closer to that than the first game was.
 
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