Doom Eternal made 450 MILLION, with no Microtransactions

Gizmo_Duck

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According to former id Software monetization designer David Saunders, Doom Eternal generated over $450 million in revenue in its first nine months despite not including micro-transactional purchases.

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Single player games keep making shytloads of money (when they put effort into them) and these dumb ass publishers keep trying to sell this GAAS shyt to us.

I wonder if people even buy all that MTX shyt in ubi games.
 
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Fctftl

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for the young ones, id created the fps with Wolfenstein 3D n refined it with Doom. no bullshyt, before the term "first person shooter" the games were called "Doom clones".

as Halo is my favorite fps I have to give all respect for id Software for bringing Doom current and amazing. legend shyt. it was 11 years n Doom was considered a dead IP n it came back. much respect:wow::ahh::banderas::lawd::whew:
 

newarkhiphop

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very fun game, wish it had a full multiplayer experience.
 

CarltonJunior

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Damn. For perspective, this movie made about as much money as Thor, Ocean's Eleven and 300 at the box office, and those movies were massive successes.

That's crazy for a game to get without nickel and diming, especially since it wasn't as good as the first one. I guess it does have a DLC, but the DLC is legitimate content.
 

Legal

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I've been eye fukking this in my Library for months. Got it for cheap over the holidays when it was on sale, but I'm waiting for the PS5 version before I start playing.
 
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