Downloadable content is almost always a terrible value for gamers

winb83

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Let's take Mortal Kombat X for example. Game cost $60 and comes with 25 characters if you pre-ordered. If you ignore all the other content and just use the characters to estimate the value you have $2.40 per character you've paid for all 25.

The DLC comes out and it's $5 per character. So for more than the price of two characters in the base game you just get one. That's ignoring the story mode and other modes the base game came with also.

It has to be the case that these developers and publishers make way more off DLC than off the actual full games because they do a minimal amount of work and charge a maximum price for it. We all know most of this stuff gets conceptualized with the base game and these days they just hold off development on it until after the game goes gold so they can say it wasn't on the disc. Like that even matters. In the old days either that stuff would have been in the base game or the sequel.
 

HarlemRiverDrive

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Let's take Mortal Kombat X for example. Game cost $60 and comes with 25 characters if you pre-ordered. If you ignore all the other content and just use the characters to estimate the value you have $2.40 per character you've paid for all 25.

The DLC comes out and it's $5 per character. So for more than the price of two characters in the base game you just get one. That's ignoring the story mode and other modes the base game came with also.

It has to be the case that these developers and publishers make way more off DLC than off the actual full games because they do a minimal amount of work and charge a maximum price for it. We all know most of this stuff gets conceptualized with the base game and these days they just hold off development on it until after the game goes gold so they can say it wasn't on the disc. Like that even matters. In the old days either that stuff would have been in the base game or the sequel.

Character count does not justify the price of a full retail game, and nor does it reflect of the budget of said game. Using that way as a means to deduce the price does not work at all.

We have a base understanding of how much a single character costs for a fighting game in this age, so you have to make the implication that the developers have a base budget to work with regarding DLC, thus the price of said DLC rising up higher. Not to mention MKX is arguably the /only/ AAA fighting game in existence at the moment.

Fighting game characters usually $5 and under. It's a sweet spot price for a good majority of fighting games unless you're fukking weird like Arc. System works.

So, no, I do not believe the DLC for MKX is a 'terrible value'.
 
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