Fable Legends is gonna be way more epic than first thought!!!

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First off, Fable Legends takes place 400yrs before the first game. But at the same time is based in the first games universe and is sort of a spin-off. Its the first game, but with 5 players.
Now this is where the game changes for the better. You control 4 players. The 5th player is the bad guy and has total control over when, how frequent, and even what enemies come. When the bosses come. Everything :ohhh:

Just imagine what that would be like? A game will never play the same, would never get boring. You could take turns being the bad guy so to speak. You can set traps, its deep. This is now a MUST HAVE GAME :blessed:

Albion - Lionhead's fantastical, idealised, over-saturated version of England's green and pleasant land - looks more beautiful than ever. Dense woodland and verdant meadows stretch off into the distance, where a tumbledown city is just visible. A hero fights some goblin-like redcaps on a clifftop, giving himself a running commentary as he does so: "our hero enters the scene: brave, charming, capable of self-narration." It's a good-humoured fairytale, just like Fable has always been.

Gamescom_Legends02.jpg


But there is a difference. The hero on-screen, a Prince Charming type who flourishes a rapier and wise-cracks in classic Fable style - is just one of four working together. The other three - a fabulously-attired magician, a female warrior with a shield that looks like it weighs as much as she does, a crossbow-wielding archer - are controlled by other players. And the enemies are controlled by another, fifth player: the villain. From a top-down perspective, the villain controls the heroes' quest, placing enemies, traps, ambushes and more in their path as they play. He's the classic dungeon master.


It's not quite the Fable MMO that's long been rumoured, then, but it's very ambitious. Fable Legends is set 400 years before the other Fable games, at a time when Albion's myths and folklore are still being forged, the point at which legends are reality. Heroes are common: these four on-screen aren't the only ones (and when the game comes out, they won't be the only ones you can play), and they compete and co-operate with each other to step out into the wilds and claim the monster-ridden lands whilst villagers cower away at home. It's not Fable 4, but it's most definitely Fable.


It's not Fable 4, but it's most definitely Fable.

Fable has always given you the choice over whether to be the hero or the villain, but as game director David Eckelberry points out, that's never fundamentally changed the gameplay before. This time it absolutely does. The villain role is inspired by the Sauron-esque image of the villain atop some tower, looking down and directing minions on the battlefield. As the villain you control the quest for the players: where enemies will spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them.

Gamescom_Legends03-610x343.jpg


Fable Legends is designed around five people playing at once, though should you wish to play alone the AI will take over the roles of your companions and the antagonist. That, though, is not the game that Lionhead has designed. The four heroes I saw all played very differently - Prince Charming was closest to classic Fable gameplay, with the camera hanging back above his shoulders, where the archer was viewed through an over-the-should, third-person-shooter perspective. The warrior woman, meanwhile, was the tank of the party, where the magician Winter is a support class whose freezing spell stops enemies in their tracks for one of the others to shatter. These are classic MMO roles, but the combat is far from the sterile experience that can sometimes define that genre. It looks accessible, fast-paced and very physical. Playing alone, you can switch between these party members at will.

Naturally this changes a lot of how Fable Legends plays, but it doesn't change the fundamentals of the series: great storytelling, a gorgeous world and quintessential British humour. The last two are in full evidence even at this early stage. Lionhead's aim with Fable Legends is to create the most beautiful online fantasy out there, and that looks well within the studio's reach with the help of Unreal Engine 4. The heroes chattered entertainingly to each other throughout the quest, and the boss, when it emerged from its lair in some ruins topped with an overgrown stone statue in the shape of a crescent moon, was an ogre with a club topped with the head of another ogre, which was continually arguing with its owner. I'm told that the emotes will definitely be making a return, thankfully - it just wouldn't be a Fable game without the option to fart at people on command


The idea of having a live dungeon master raises a lot of complex questions. This is much, much more complicated than Fable 3's rather tacked-on co-op mode, and Lionhead is going to have to work hard to build an infrastructure that can support five players like this. Matchmaking, especially, will be crucial, and is a big focus for the studio. Fable Legends makes use of the Xbox One's cloud capabilities, and thus it's not playable offline. It's also quest-based rather than open world: there's a hub city called Brightlodge, where you can occupy yourself with classic Fable busywork like smithing and pie-making and, presumably, trying to seduce random townspeople, and once you've selected a quest from the map (like in the first Fable) you're sent out into the world.

The presence of a human villain theoretically means that no quest is the same twice. Being the villain can be as easy or complicated as the player chooses; if you don't fancy placing every enemy and trap individually, there will be pre-built loadouts that you can play around with. As you become a better villain you'll earn more points to spend on units. Eckelberry expects that the people who are best at being the villain will be those who watch how players are working together and adapt their strategy around that, cutting them off from one another or creating distractions to catch one on their own, and directing enemy behaviour as well as placement. The top-down perspective seems well-suited to Smartglass, and you'll be able to use a tablet to place and direct minions as well as the controller.

Gamescom_Legends05-610x343.jpg


Because Fable Legends isn't an MMO, it's not limited in the same ways as an MMO. Lionhead hasn't had to build an enormous open world that can support hundreds of hours of exploration and play, meaning that Lionhead can lavish the same artistic attention to detail upon each individual environment. It still looks and feels just like Fable should, then, and if Lionhead can pair this hugely adventurous five-player gameplay with the at turns hilarious, affecting and rousing storytelling and characterisation of Fable games past, Fable Legends could be very special indeed.
 

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This game ever come out? :flabbynsick:
Sadly, no. It was pretty much finished already, was in the Beta Stage.
I was in the Beta, and while I had high hopes when this thread was made 3yrs ago, I began to lose faith in it as time went by
The game Evolve seemed to be similar and while that was ok, wasn't as great as it originally looked.
But then I got into the Fable Legends Beta, and the game surpassed my expectations. Graphically it was detailed on a level similar to what has been shown in Sea of Thieves
And ultimately it played like a Fable version of Phantasy Star Online except since it was Fable it had a lot more story elements
Then out of nowhere the studio closes, all I got are the memories for right now :to:
If anyone wants to see the game in action, I save videos of it in my gamertag videos. You couldn't record until the last day. Then they was like "fukk it" I guess and lifted the ban...
 

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Sadly, no. It was pretty much finished already, was in the Beta Stage.
I was in the Beta, and while I had high hopes when this thread was made 3yrs ago, I began to lose faith in it as time went by
The game Evolve seemed to be similar and while that was ok, wasn't as great as it originally looked.
But then I got into the Fable Legends Beta, and the game surpassed my expectations. Graphically it was detailed on a level similar to what has been shown in Sea of Thieves
And ultimately it played like a Fable version of Phantasy Star Online except since it was Fable it had a lot more story elements
Then out of nowhere the studio closes, all I got are the memories for right now :to:
If anyone wants to see the game in action, I save videos of it in my gamertag videos. You couldn't record until the last day. Then they was like "fukk it" I guess and lifted the ban...
Why did they cancel it?
 

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Why did they cancel it?
MS forced Lionhead to make Fable Free to Play. Lionhead struggled with that Win10 sh1t. The game started costing more than it was worth. So MS axed them dudes with no heads up. Devs just gave a update on the game like two days before MS shyt canned them. And what's more Fukked. They pretty much found out they were fired the same time as us
 
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