FIFA 16 OT - GI Review 8.75

Kamikaze Revy

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Women’s National Teams are in the game with FIFA 16

EA have been promising something big for the last few days and now they’ve released the latest trailer for FIFA 16…and it’s not just the men who will be the centre of attention this time round.
For FIFA 16 will include the national teams from women’s football for the first time ever. They are truly IN THE GAME!
With all of last years controversary surrounding male and female characters, surely this is a big turning point in the inclusion of women in games?
We’ll have more details regarding FIFA 16 as and when they are released.

 

Roid Jones

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Meh, looks like Fifa 15 with a few women's teams added.
 

Black Magisterialness

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I hope they fix the world class AI....add new commentary (Ian Darke or Ray Hudson PLEASE) as well as adding a more comprehensive Manager mode.


you know just make the game better in general :manny:


Women's teams is awesome though...I'ma thrash brehs (brehettes? :ohhh:) with Sydney and Alex :wow: Or perhaps even the French womens team...:wow:
 

HookersandIceCream

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Wherever whores go.....
I hope they fix the world class AI....add new commentary (Ian Darke or Ray Hudson PLEASE) as well as adding a more comprehensive Manager mode.


you know just make the game better in general :manny:


Women's teams is awesome though...I'ma thrash brehs (brehettes? :ohhh:) with Sydney and Alex :wow: Or perhaps even the French womens team...:wow:

Ray Hudson :mjlol:
 

Tuneday

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If any of the womens teams are above 1 & a half stars. :camby:
 

Black Magisterialness

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Ray Hudson :mjlol:

Brehs commentary is golden breh...he's like Madden...you don't have him for deep, thought-provoking analysis...you get him for the insane hyperbole color commentary.

If any of the womens teams are above 1 & a half stars. :camby:
the women's teams can only play each other...so the scale would be different I can see France and Germany perhaps has 5 or 4.5 star teams USA at 4 and the rest between 3 and 3.5. Perhaps Sweden is a 4 star as well :manny:

Some of ya'll REALLY hate the prospect of women in this game the fukk is wrong with ya'll :dahell:

Ya'll must be the same nikkas that dont use Chun-Li in Street Fighter either...:rudy:
 

Kamikaze Revy

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FIFA 16
A Smart Change Of Tactics
Review
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by Matthew Kato on September 22, 2015 at 02:00 AM
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In the English Premier League in particular, it's hard to stay on top for back-to-back championships – as Chelsea is finding out this year, and Manchester City can attest to last season. How do you replicate that success and avoid a letdown? FIFA finds itself in the same situation, now with improved competition from Pro Evolution Soccer. FIFA 16's answer to this problem isn't in a game-changing new feature, but demanding that you do better.

Like playing against a side that parks the bus, FIFA 16 challenges you to orchestrate your attack and execute it with skill. Getting through the midfield is tougher than last year. Although the new driven pass is useful in putting some pace on the ball, it's risk/reward because while your pass can be zipped into tight spaces, your teammate may bobble it. Defenses are smart about surrounding teammates in good areas in the midfield, so you have to carefully (and quickly) assess when you have the chance to effectively use this driven pass. A.I. teams also do well by getting out of your high press better, passing out of the back effectively and switching sides.

On the flip side, playing defense also requires a disciplined mind. The A.I. speeds down the flanks, often kicking and running onto the ball to try and blow by your backs. I had to take better angles and carefully initiate tackles, even small ones, otherwise I'd be left standing. Thankfully, A.I. centerbacks often step up, challenge, and cut out passes. When it was crunch time around the edge of the box, my defenders would stick out a leg to deflect balls.

Whether on offense or defense, I had to recalibrate my approach to the gameplay, employing new defensive strategies to either avoid pulling myself out of position or to keep my forwards properly pressing defenders and not let them start an easy attack. But it is so satisfying when a disciplined approach leads to positive results. On offense, clear-cut through ball chances are fewer, and I learned to build up the play, win some one-on-ones with the new no-touch feint control (which feels good), and string together some insightful passes to create mismatches. Finishes are often satisfying, and the series continues to produce different kinds of goals and situations around the net.

As much as I feel my team's hard work paid off, I wish the gameplay did better in some areas. The recovery time for a missed tackle or wrong step is too long, the defensive-press command button to call in teammates is not nearly aggressive enough, and jostling can be a little slippery, with your player not really affecting the dribbler. However, jostling is improved from years past, when the command acts like a magnet. The physics also produce fewer weird body flops. Finally, there are some odd moments like when a shot dribbles off your foot or players have trouble detecting and picking up the ball.

The contributions of two of the more heralded additions – the career mode's training component and Ultimate Team's draft mode – are not clear-cut winners. The training is great because you progress your players in the areas of your choice through the season, and it's been a long time coming, but it becomes a drag because you can't automate which players you want to do what. Therefore, it becomes a chore to set up every week. Thankfully, if you don't use it, your players still progress.

I also think the new draft mode could be improved with less of a barrier to entry. The first try is free, but the next one costs 15,000 coins, which only comes quickly if you sell some good cards on the transfer market. Granted, even if you lose your first match you're going to get some nice FUT packs for your regular squad, but this is a missed opportunity to make FUT Draft easy to enter and keep playing repeatedly like Madden's Draft Champions. Nevertheless, I like FUT Draft's strategy component. It's nerve-wracking trying to get your chemistry right, and I've often had a bench player totally upend my planning, like when Messi came up late in the draft. But, that's the fun challenge of the mode.

I had a lot of fun playing with the women's national teams, but it's limited to a one-off tourney. Regardless, developer EA Canada's creation of new player models pays off in how the players feel and move on the pitch, which helps it feel unique.

FIFA 16 isn't going to blow you away with any single feature. Instead, it falls back on its strong gameplay to provide a fresh experience.

This game was reviewed on the PlayStation 4 and Xbox One. It's also available on PC and the last-gen systems.
 

Kamikaze Revy

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We should probably start with ‘everything’, as there’s a lot to get through. What I mean by ‘everything’ is that the heart of the game, the way in which FIFA plays football, has for the first time in a few years made a jump big enough to feel like a distinct break rather than an iterative polish. Last year’s slants and foibles--pace, over-the-top through-balls, maddening defender behaviour--have been taken sternly in hand, to the extent that playing FIFA 16 feels like learning a new game. It’s hard, and the first few games are a mixture of frustration and promise.

The stated objective was to remove player speed as the pivotal factor in deciding games, to make the midfield meaningful, and to enable different styles of play, rather than FIFA 15’s dominating tactic of high balls out to the wing where fast man will get behind the defence. EA Sports' latest soccer sim wants players to compete on a level footing. And while, realistically, we’ll have to wait until the online population has stress-tested the new system for millions of hours and reported back before we’ll really know, this is how the changes currently feel.


FIFA 16's Ultimate Team now also comes with a compelling new Draft Mode
Defending is easier. Or at least, defenders are now better equipped to win the ball and compete against attacking players. Slide tackles have regained some of the old potency; players really do slide again, meaning it’s possible to win the ball from unexpected distance. Well-timed toe-pokes, meanwhile, can satisfyingly break up play, while desperate moments give players more options to deliberately foul players just before they break into space (this is usually harshly punished, but so much fun). I’ve been caught by defenders when I thought I was out of range, I’ve won the ball with crunching block-tackles at fullback, and I’ve used the slide to channel runners by blocking off their path. This new, stronger, more flexible slide tackling is a success.

Other noticeable additions to defending include a tackle feint, for counter-baiting tricksy opponents during one-on-one battles. No longer does the protect-the-ball crab pose offer an impenetrable defence; it’s easier to slip around players in possession of the ball and then get a foot to it. Perhaps most significantly of all, defender AI has been fine-tuned to make more interceptions and to track runners with more doggedness.

These last points are the ones that really contribute to FIFA 16’s most obvious shift; the fact that the midfield is now a battlefield. Working the ball through the middle of the park feels attritional and muddy, full of physicality and friction. More than ever, it’s a game of inches and interceptions, with defenders urging themselves towards the ball wherever possible, pressing and lunging and reaching out feet. It can get scrappy, with miscontrols and turnovers spilling messily around for a few seconds at a time, but it feels like an organic sort of mess, a footballing mess.


Click on the thumbnails below to view in full screen

In response to all this there are offensive tools to make the midfield an even fight, if an asymmetrical one. No-touch dribbling adds another layer to the game’s skill system, enabling players to duck and feint over the ball, looking to send defenders the wrong way. This is pretty but so far, for me, not hugely effective; I rarely had enough space in-field to dance over the ball, and on the wings I went for reliable old step-overs. But more integral is the new precision passing system, which effectively introduces a hard, pinged pass that can be pulled off by holding R1 (RB). It’s clearly been designed as a foil to the stickier, interception-prone midfield, and it comes with an element of risk and skill. Lesser players are more likely to fumble these stinging passes, and judging angles, ability and distance adds a new dimension to the basics of FIFA’s play.

The result of all of this is that FIFA 16 is full of scrappy back and forth, the ability to play patient possession football, and a greater range of passing than ever. The dominance of pace in last year's game is over, although sometimes it does seem as though it has been offed through foul means, with through-balls, for instance, feeling conspicuously limited, unwilling to put players in the clear either up the lines or over the top of defences. But for the most part the new style of play--slower, grittier, but still skilled--seems like it’s been achieved through nurturing rather than nerfing.

And so that is everything, in terms of its gameplay pillars, which no doubt is the area on which I place the most importance when judging FIFA. But FIFA’s success during the last few years has been as much to do with the collecting and trading compulsions of Ultimate Team as it’s been about actual (pretend) football. So the arrival of Draft mode, a significant addition to Ultimate Team, is also worth a good look.

<img src="http://static3.gamespot.com/uploads/scale_medium/1544/15443861/2940512-fifa-16-womens-international-teams.jpg">
For the first time, FIFA 16 features women's international teams.
Draft mode sits aside from the main business of buying packs, building teams, and playing them against opposition online. It’s like a paid-entry one-off Ultimate Team tournament, in which players build a temporary team position by position, opening a pack for every slot and deciding which player inside best fits the side under construction. The finished team is then played against other Draft players, with bigger than usual coin rewards for a winning run (the maximum streak is four wins).

Putting aside the longstanding misgivings about how Ultimate Team commodifies the magic of football, and how it sort of encourages kids to gamble, it’s great. Draft takes the pleasure of building a team--piecing together strong chemistry, the thrill of opening packs--and gives it to you without the need to pull your main team apart. It costs 15,000 coins (or 300 microtransaction FIFA points) to enter, and of course Draft mode is, in the end, about making more money. But that’s OK if it’s something worth paying for, and Draft offers something more substantial than the chance to simply reveal a randomised selection of players. Building a new team is a complex puzzle that’s different with each Draft, and winning a few games delivers substantial rewards (my first four-game winning streak gave me a total return of around 60,000 coins, which is a fine start to the season).

FIFA needed a year like this. Without serious competition from Konami’s PES in the past few years (until now), and with Ultimate Team keeping players playing and paying all year round, there’s been no pressing motivation to ring the changes. Annual titles will always evolve gradually, but recent progress has felt glacial. FIFA 16 can be stubborn and stifling, but it feels gloriously new, and having to learn fresh strategies and nuances in a game series like this is an almost-forgotten pleasure.

FIFA 16 Review
 
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