Forza horizon 2 announcement: releasing this fall. Nighttime, off road, weather, Piff

MeachTheMonster

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A Sunday Drive With Forza Horizon 2 -- IGN First - IGN


A great deal of Horizon 2’s beauty on Xbox One comes from its wonderful new setting. Southern Europe forms the basis of Horizon 2, specifically the South of France and parts of Northern Italy.

We saw but a small sliver of the world that will feature in Horizon 2 but the difference between it and Colorado from the original is stark. The few parts of Horizon 2’s we saw already display a huge amount of variety, ranging from quiet country roads framed by undulating pastures to narrow, cobblestone streets in a small European town. From dusty dirt tracks to concrete tunnels piercing through mountains.

“We believe next gen beauty isn’t about poly counts,” says Fulton. “It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light.

“It’s about light and how it plays on every surface in the world. How it reacts to them. How it scatters from them. It’s about the way sunlight glints on the bodywork of a car. It’s about the way the entire world reflects back at you from the surface of a puddle in a cobbled street.

Looking real is something Forza Horizon 2 is already excelling at. We’ll be going into more detail on the game’s weather effects at a later date but, in terms of just the lighting itself, after seeing it deconstructed in front of us it’s properly admirable just how authentically Horizon’s sun, streetlamps, and headlights illuminate the world.

“Light is a really big deal for us for this game, and the reference points we’ve chosen for this game are famous for their quality of light,” says art director Ben Penrose. “So on this game we didn’t want to leave anything to chance. We didn’t want to give you an impression of what the places are like that we visited and have tried to reproduce. We wanted to model it as accurately as possible and have all that stuff work with the physically based set-up that we’ve got from Forza 5.”

“So what we’ve settled on is a physically accurate model of Earth’s atmosphere,” Penrose grins.


“With Horizon we pushed dynamic lights with the headlights,” says Penrose. “Now every single light in a scene is dynamic, which is only something we’ve been able to achieve with the switch to a next-gen platform.

“The headlights themselves are no longer just standard dynamic lights; they’ve actually got modelled aberration and chromatic aberration from a proper headlight, which is why when drive around the scene and you see the headlights reacting to certain objects you’ll see a slight rainbowing on the edge. That’s all down to that particular part of the system.”

“We’ve taken the view that, if there isn’t a barrier in the real-world, if there isn’t a wall, there shouldn’t be one in our game,” says Fulton. “We want the player to be able to drive wherever he can in the real world.”

“So that means that not only is the world of Forza Horizon 2 bigger than the one in Horizon, it also has three times more driveable area; a three-times bigger play space. Which means that you’re no longer constrained to the road. You can take the road, or you can hoon off it, through a fence. Through a vineyard. Through a deep forest or up a hill. Suddenly we’rereally realising that sense of freedom that people feel is so important to Horizon.”

“So because we’ve got this unified system you can join your friend and carry on levelling towards what you were doing back in solo, and I find that one of the key things for keeping me playing online – that I don’t have to leave what I was doing before. And as I said, because of the dedicated servers it’s all instant. There’s no lobbies, there’s no loading; it’s just straight in, there and then.”

We’re shown a demo of this in action and, despite the obvious complexities of such a system beneath the surface, on screen it truly plays out as simple as described. We watch as a car eases along a road; the game is in solo mode and the map is packed with traffic, lighting and atmospheric conditions, and Drivatars that are all unique to this particular session. With the press of a button, the game camera shifts around the front of the car (which is still moving) while the game transitions from solo mode to online play. In the space of half a sentence, the Drivatars are replaced with real players, and conditions and traffic are synced with an online session-in-progress. All the while the car is still cruising down the very same road, exactly where it was seconds before. Seamless, indeed.
:banderas:
 

Hiphoplives4eva

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:whew::whew::whew::whew::whew::whew::whew:

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:wow:
 

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The preview on ign makes it sound like the game of the forever
What's the difference between regular Forza and this?

Forza Motorsport is like full-on racing through tracks around the world, it is a driving simulator. The first Forza Horizon is more arcade-like. You are at a music festival that celebrates racing in an open world environment. FM runs at 60fps like a driving sim should and since FH is open world, it controls at 30fps but both are rock solid in their frame rates. Horizon is an amazing game. Many of the people that made PGR are making these Horizon games.
 

Loose

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What's the difference between regular Forza and this?
big fukking difference, one's a simulator the other one is a open world social game.

horizon is more of my type. man this game sounds amazing my god.
 

Fatboi1

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big fukking difference, one's a simulator the other one is a open world social game.

horizon is more of my type. man this game sounds amazing my god.
horizon sounds great on paper but it's execution may leave a lot to be desired.
 

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horizon sounds great on paper but it's execution may leave a lot to be desired.
I think part one was a very ambitious project. had a ton of good but a lot missing such as

tuning
off roading
DLC was awful

etc

this sounds amazing.
 

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What's the difference between regular Forza and this?
Well Forza is the Xbox equiv to Gran Tourismo and peep any reviews, rates higher. Is better
Forza Horizon is a less serious approach. So its not about race tracks, but open world racing
Forza Horizon took place in Denver. This new one will be in South Europe.
The difference will be huge between Horizon 1 and 2. This one has no barriers and will have an online mode that ups the ante that Test Drive Unlimited established with its seemless online world
It'll work just like that on FH2, but they said they taking it to another level. When you hop online, its instant
And you remain exactly where you were when you was offline. We gonna be DEEP together online bruh, you comin?
The preview on ign makes it sound like the game of the forever


Forza Motorsport is like full-on racing through tracks around the world, it is a driving simulator. The first Forza Horizon is more arcade-like. You are at a music festival that celebrates racing in an open world environment. FM runs at 60fps like a driving sim should and since FH is open world, it controls at 30fps but both are rock solid in their frame rates. Horizon is an amazing game. Many of the people that made PGR are making these Horizon games.
Forza Horizon 2 will be 60fps bruh. And the use of the term "arcadey" isn't really the correct term anymore
Yes, the games differ in how they approach events and progression. Simply using the term Sim vs Arcadey makes the regular Forza franchise seem like its like Gran tourismo in sim
It is, but it has options. There's levels to this shyt :whew: On easy, regular Forza is pretty arcadey :manny:
And has a ton of different modes that cater to that, if that is your cup of tea
The PGR ppl who work on FH2.. they not gonna make another PGR but they will add features that worked in PGR to this game.
Not sure if you realized this, but maybe you like Forza Horizon because they ripped off the Kudos system from PGR :banderas:

I never made the connection til you said something. I just looked it up, and yep. They said they gonna add even more stuff this time :blessed:
 

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horizon sounds great on paper but it's execution may leave a lot to be desired.
Have you seen DriveClub :shaq:
I think part one was a very ambitious project. had a ton of good but a lot missing such as

tuning
off roading
DLC was awful

etc

this sounds amazing.
You can go anywhere in this game :bow:
 
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