frame trapping in street fighter 5 tutorial

Deafheaven

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Don't get me wrong it's a part of the game, but to RELY on it? Combos are what I am focusing on soon and then at the very end frame trapping defensive fighters.

My argument is that you aren't going to catch many of the top players frame trapping often for it to be some sort of strategy that you should focus on before everything else.

Thats not exactly true. In marvel and guilty I've caught some excellent players in frame traps. Its a very human reaction to try to test exactly how real someones pressure is. Against good players frame traps are at most times the only real way to open them up especially in street fighter. How do you think characters like Bison open people up. Its definitely not his mixups. Combos are most times the easiest thing to learn in a game, especially street fighter. And even if you aren't opening people up with frame traps just the fact you know how advantageous they are on everything they do is a huge help as far as defense.

You can easily base your entire gameplan on frame traps tbh
 

blackslash

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Frame traps are very important to know and know how to deal with
fck a combo bruh
 

Draje

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exactly it's not the end all be all obviously or everybody would do it and try to win that way but it is a fundamental imo

along with anti airing fotosies punishes and frame traps those are the 4 fundmentals.

I'm saying.

nikkas barely have an understanding of the neutral game and footsies lol.
 

pointproven214

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I'm saying.

nikkas barely have an understanding of the neutral game and footsies lol.

exactly which is why people need to know the fundamentals and i knowing what your plus on and not plus on key it is called knowing frame data and also knowing the mechanics of the game and how the game works is all also fundamental because u need to know what it is possible and what is not possible.
 

Draje

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exactly which is why people need to know the fundamentals and i knowing what your plus on and not plus on key it is called knowing frame data and also knowing the mechanics of the game and how the game works is all also fundamental because u need to know what it is possible and what is not possible.

I don't watch frame data but it's pretty easy to get an idea about frame data from watching my games, watching how I was punished and using dummies in practice mode.
 

Black Magisterialness

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Thats not exactly true. In marvel and guilty I've caught some excellent players in frame traps. Its a very human reaction to try to test exactly how real someones pressure is. Against good players frame traps are at most times the only real way to open them up especially in street fighter. How do you think characters like Bison open people up. Its definitely not his mixups. Combos are most times the easiest thing to learn in a game, especially street fighter. And even if you aren't opening people up with frame traps just the fact you know how advantageous they are on everything they do is a huge help as far as defense.

You can easily base your entire gameplan on frame traps tbh

This is true.


However, I think after you play for a while some shyt just becomes memory and stops being something you actually think about. For instance in V, I know that Birdie's standing MK is really good and beats Vega's just about everything. However, I know that Vega's LP or MP will beat his MK on block. So soon as I block, I know i'm going into a MP or LP link or even a full combo.

I get the cats who look at the technical aspects of the game (hell in IV they were required for high level play) but the mid-level or even some high-level players already do this and never really watched a video on it. I'm not saying I'm in anyway high level at ALL, but you can see this even more in V where fundamentals are more important than ever.
 

Draje

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This is true.


However, I think after you play for a while some shyt just becomes memory and stops being something you actually think about. For instance in V, I know that Birdie's standing MK is really good and beats Vega's just about everything. However, I know that Vega's LP or MP will beat his MK on block. So soon as I block, I know i'm going into a MP or LP link or even a full combo.

I get the cats who look at the technical aspects of the game (hell in IV they were required for high level play) but the mid-level or even some high-level players already do this and never really watched a video on it. I'm not saying I'm in anyway high level at ALL, but you can see this even more in V where fundamentals are more important than ever.

Yeah, the street fighter engine goes through changes but this has a very old school feel that feels both new and very old school.

You can eyeball some of the easier punishes and stuff but the thin that starts making the big difference is when you start seeing character/ranged/situational punishes become more prevalent for characters play styles. That's where the technical stuff comes to play.

Go watch Snake Eyes play Gief. Dude is amazing at knowing when and how to punish mistakes that put him in an a great situation. He'd choose when the stunlier set/ups would be best, how the opponent reacted to his last read, etc.
 

Khalil's_Black_Excellence

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The thing is if you play the game long enough you naturally pick up this technique through trial and error.

Basically. I rarely read too deeply into the tutorials and such of fighting games outside of what the move sets were. Everything else, I figured out thru trials or just emulating and building upon what I've seen other do when I've faced them or seen them play. I rarely even actively look for this sort of stuff, it just naturally comes thru the pipeline anyway from playing a lot and playing a lot of people.
 

KiD WavE

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I've never learned frame data fighting. shyt is too :badman: for me.

I play fighting games like the homie Marn, fukk that data, I'm going in with straight muscle memory.

frame data isnt calculus

takes 2 seconds to look at it and tell what can be punished instead of taking 1000 games to learn it

I understand why people dont want to do that but Id rather take out my phone and just look at the app after losing instead of just having to wonder what I should have done
 

pointproven214

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scarlxrd

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frame data isnt calculus

takes 2 seconds to look at it and tell what can be punished instead of taking 1000 games to learn it

I understand why people dont want to do that but Id rather take out my phone and just look at the app after losing instead of just having to wonder what I should have done

Is that what you got from what I said? :jbhmm:



Marn (I'm sure many others, but he's openly said "fukk frame data" so I'll go with him as my example) has beaten many a plaer and dude refuses to spend any time on learning frame traps.
He learns by sinking hours into training mode like many others. You say taking 1000 games to learn it as if that's how it works in real life application. :dahell: You could assess what happened usually in that match or watching afterwards.

Frame data does have an advantage, but it's not necessary.
 
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