Games That Had Really Unnecessary Parts/Chapters

HiiiPower

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For me, Uncharted 4 - Scotland

a great game dragged down by 2 really dull chapters that really didn’t need to be there, Take these out and the games pacing would be near perfect, and the length wouldn’t suffer because the game is already long as shyt with a prologue, epilogue and 22 chapters, It would of been easy to just have the clue from the cross you steal at the auction house take you straight to Madagascar.
 

old pig

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lol that was the first game that came to mind as I read the title...loved all the action initially but it was just too much of the same shyt and I got burnt out on it after a while...I made it to chapter 19 but just googled the rest cuz I was invested in the story...and I’m glad I did...the rafe “boss fight” looked like a huge letdown
 

Address_Unknown

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This.

If you know where my name comes from you should know I'm quite keen on this game; Top 5 of all time next to Tetris DS, Tactics and Brave Fencer. Loved the series, enraptured by the dialogue and noir feel narrates cutscenes, amused by the in-game lore (Remember when Rockstar cared about their in game universes?) and humour.

Love it. Never a full time replaying it.....cept for this shyt. This level literally drives you insane with it's choice of mechanics cause you have to follow the sound of this constantly wailing baby, while jumping on narrow platforms, trying to find random paths in the dark, on an engine that can hardly produce a proper jump animation much less allow for multiple jumps with confidence in it's control scheme.

My first early playthroughs of this game frustrated me to no ends when I got here. Had to sleep on it and tackle it in the mornings, it hurts the brain so much with it's incessant wailing and unfair platforming.

.......and you revist it too. :francis:
 

HiiiPower

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This.

If you know where my name comes from you should know I'm quite keen on this game; Top 5 of all time next to Tetris DS, Tactics and Brave Fencer. Loved the series, enraptured by the dialogue and noir feel narrates cutscenes, amused by the in-game lore (Remember when Rockstar cared about their in game universes?) and humour.

Love it. Never a full time replaying it.....cept for this shyt. This level literally drives you insane with it's choice of mechanics cause you have to follow the sound of this constantly wailing baby, while jumping on narrow platforms, trying to find random paths in the dark, on an engine that can hardly produce a proper jump animation much less allow for multiple jumps with confidence in it's control scheme.

My first early playthroughs of this game frustrated me to no ends when I got here. Had to sleep on it and tackle it in the mornings, it hurts the brain so much with it's incessant wailing and unfair platforming.

.......and you revist it too. :francis:


i fukking love the Max Payne series, but yeah I completely co sign this, these sequences were trash

the other dreams in MP2 were dope tho when you’d walk around the precinct with weird shyt happening, really well done because they felt like the kinda dreams you have in real life, where it feels like a normal day but with unexplainable people and things being there

 

Jim Cornette

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15-gtasa15.gif
 

hex

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The whole "build up your community" roadblock in the "Xenoblade Chronicles 2" DLC, "The Golden Country".

Basically, as you do side quests in the game the community around you gets stronger. You get discounts at shops, can sell items for more, have access to more quests, etc.

Which is a cool game play mechanic, but at the very end of the game you need to have Community Level 4 to proceed. Up to that point there's no indication that Community is tied into the main story. So if you're someone that doesn't really do side quests....you'd have to hurry through dozens of side quests just to access the final few parts of the main story.

The rest of the DLC is great except for this. :francis:

Fred.
 

Brandeezy

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- Guarma in RDR2. Killed all the momentum for me, I stopped playing for like 2 days :francis:

- Persona 5, bunch of palaces :francis:

- MGSV, the last chapter where you literally have to do the intro/tutorial over again :mindblown:

- Fallout 4 DLC with the VR Missions, who approved that bullshyt :stopitslime:
 

HiiiPower

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- Guarma in RDR2. Killed all the momentum for me, I stopped playing for like 2 days :francis:

- Persona 5, bunch of palaces :francis:

- MGSV, the last chapter where you literally have to do the intro/tutorial over again :mindblown:

- Fallout 4 DLC with the VR Missions, who approved that bullshyt :stopitslime:

I thought guarma was cool :yeshrug:

and realistically you can say the whole last 30% of MGS since they have you replaying lots of shyt lol
 

Animal House

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lol that was the first game that came to mind as I read the title...loved all the action initially but it was just too much of the same shyt and I got burnt out on it after a while...I made it to chapter 19 but just googled the rest cuz I was invested in the story...and I’m glad I did...the rafe “boss fight” looked like a huge letdown
Breh that was probably the worst boss fight I played this gen :francis:
 
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