(Gaming News) Sunset Overdrive 900p/30fps for Xbox One

Fatboi1

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GamingBolt was at Microsoft’s E3 booth earlier this week and we were able to get in touch with Sunset Overdrive‘s lead writer John Paquette and brand development director Ryan Schneider. Among the various things we discussed with Insomniac Games, GamingBolt was able to confirm the frame rate and resolution of Sunset Overdrive.

The game will run at 900p and 30fps on the Xbox One, Ryan Schneider confirmed to GamingBolt. We also asked them whether there is a chance of a resolution upgrade later on, but it seems it’s not on their radar for the time being.

“If you play the game and see the experience, we are pretty comfortable where we are in terms of frame rate and resolution wise. We rather just focus on optimizing what you can see on the screen and that we think will create a better experience overall,” Ryan explained.

Even though the game runs under 1080p, Sunset Overdrive was one of the most impressive games we saw at E3. The game releases on October 28, 2014 exclusively on the Xbox One. Let us know your thoughts in the comments section below.


Read more at http://gamingbolt.com/sunset-overdrive-runs-at-900p30fps-on-the-xbox-one#SVkMrV8tR8rQghgC.99







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Fatboi1

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nikka why do you care? You won't be able to play it regardless.

I thought Destiny was the object of your obsession right now?

You're about to go on ignore honestly...:smh:
:what: I can't post news?? I post gaming news here all the time, has nothing to do with my personal opinions. And I WILL play it as I have an Xbox One.

You're a brilliant guy in the other forums, why shyt it up in the arcadium?
 

NatiboyB

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nikka why do you care? You won't be able to play it regardless.

I thought Destiny was the object of your obsession right now?

You're about to go on ignore honestly...:smh:

But I will so tell me why xbone is having such a hard time doing 1080P 60FPS?
 

Rekkapryde

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http://www.eurogamer.net/articles/digitalfoundry-2014-sunset-overdrive-e3-tech-analysis

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Highlights

  • Running from an in-house engine, brand development director Rob Schneider admits the game operates at a native 1600x900 with 30fps as its refresh target. With post-processing AA and full-screen motion blur in effect though, the depreciation from a full native 1080p frame-buffer isn't always noticed here in practice - it's still a fine looking game. Even so, long views of Sunset City's skyline lack the clarity seen in similarly post-processed titles, including inFamous: Second Son.
  • But even with resolution dropped to 900p, performance is a nagging concern during our hands-on with Sunset Overdrive at E3
  • As a result of all the rapid rail-grinding and TnTeddy explosions from all sides, the frame-rate is distinctly in the 20-30fps range at most points. Given the arcade-focused approach of the game, this unfortunately adds a huge sense of weight to the controls and makes hops between rails trickier to land.
  • "Sunset Overdrive's acrobatic moves and effects-heavy weaponry are pure eye-candy, but taxed the Xbox One hardware in the E3 build."
  • It's worth pointing out that there's some evidence to suggest that the 'live' demo is being mimed to canned footage - a trick often used at E3 to avoid embarrassing technical hiccups. Nevertheless, the footage is transparent about where and when the engine struggles, with frame-rate drops easily detected by our tools. Specifically, the bigger lulls in performance crop up around heavy eruptions of effects, swathes of enemies filling the screen, and also physics-based action - such as the crumbling castle tower towards the end.
  • At its worst is a drop to 22fps during a combination of all these stress points. Sunset Overdrive also employs a very light adaptive v-sync, allowing the screen to very subtly tear within the top 10 per cent of the screen. Fortunately we count only a handful of genuine torn frames during the entire single-player session - something never visibly detected during our hands-on.
  • Insomniac Games' superb post-process effects can help disguise these frame-rate lurches, but only to an extent. We have full-screen and per-object motion blur on show here, each smoothing over sub-30fps performance during whip-camera motions.
  • Despite the current issues in the performance department, alpha effects remain at full resolution. As we spring between the car bonnets and umbrellas of Sunset City's fairground, plumes of fire and the gunge-like effusions from enemies erupt in clear, unadulterated form. It could be argued that curtailing alpha quality here would alleviate these issues - particularly in less predictable eight-player exchanges. But given the huge emphasis on effects as part of Sunset Overdrive's comic-inspired aesthetic, the overall image quality would arguably suffer too much for it.
  • One of the breakout hits of this year's E3, Sunset Overdrive's blend of bandy-legged acrobatics and toonified gunplay drew some of the longest queues of the show
 
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