Ghost of Yōtei | PS5/PRO | October 2, 2025 | Now Available - Metacritic: 87 Opencritic: 89

Dillah810

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Did the Spider mission tonight. Currently that is my favorite set piece in the game. Holy shyt that was pure cinema.

When Atsu told ole girl "lock the doors. I don't anyone getting out" I knew Atsu was gonna lock the fukk in, but was still worried that she was fukking up the plan.

"I think The Night of the Burning Tree deserves a new ending..."

I did not expect to have Ghost Stance unlocked in this game. I thought the Onryo Howl was gonna be this game's version of the Ghost Stance, and let Ghost Stance just be a Jun thing.

At the begging, I was concerned about Atsu's emotions making her fukk up the plan, but at the end I wanted her to kill Spider. fukk the plan, we'll come up with some shyt later this dude gotta die.

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Dillah810

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The inner conflict of jin got old for me fast. I like how Atsu just gets down to business, no moral grandstanding every 5 seconds
Jin's inner conflict did make the line he said to his uncle hit hard.

Unc Sakai: You have no honor!
Jin: And you are a slave to it!!

Jin's stuggle made to realize how much living by that samurai honor was like bondage.

That being said, I like Atsu's journey much more.
 

Grand Conde

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It's a great game. Ghost of Tsushima is still superior. You're more connected to the characters, there's more historical significance and even though the combat is more versatile now with more weapons, for whatever reason, it isn't really more fulfilling. I can't say why yet.

Atsu was cool as a protagonist but if they chose to move OFF historical events regarding the main story and just came up with a personal story from scratch, they should've done better than they did.

I fukk with it, will platinum this too. But everything you liked in GoT is here in GoY, just not better. This made me want to go back and play as Jin now.

Nah, the missions and open world feel almost seamless now, in a way that few open world games do.
 

Ruck

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Crossed kistune off the list today. I’ve been raiding bases without being detected and beating mini bosses without taking a hit so I got a lil arrogant went to mt Yōtei. Takezo is a fukking beast. I gave up I’ll come back when I got max health and max spirit. :damn:

Btw: for the Breh’s who haven’t started yet cross kistune off first. You get GOT skills that’ll make game a lil easier for camps.
I also went kitsune first as well and didnt regret it. I will say, doing the oni first is definitely the better option in terms of story and seems canon. But if that doesn't matter to you and all you care about is getting better and being more efficient. Then the kitsune storyline will develop atsu repertoire a lot more.
 

Ruck

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I died to Takezo 12 straight and beat him on my 13th try. I was trying to use my duel katana all the way, but I noticed when it starts to blizzard, I was moving too fast for my own good and got bodied trynna finish him off. I switched to single katana which gave me more control and was able to beat dude. The first 6 fights it was a complete slaughter and I didnt even get him down to half. Its that disarm move he does that was fukking me up. Couldn't even have time to get my swords back:mjcry:
 

Rell

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Just finished the the platinum yesterday with just about 58 hours put in.

I won't lie I'm glad it's over and got a little tired of it towards the end. I did enjoy the game and the story but man it gets repetitive as hell after a while.
 

Fatboi1

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It's a great game. Ghost of Tsushima is still superior. You're more connected to the characters, there's more historical significance and even though the combat is more versatile now with more weapons, for whatever reason, it isn't really more fulfilling. I can't say why yet.

Atsu was cool as a protagonist but if they chose to move OFF historical events regarding the main story and just came up with a personal story from scratch, they should've done better than they did.

I fukk with it, will platinum this too. But everything you liked in GoT is here in GoY, just not better. This made me want to go back and play as Jin now.
This is just a matter of personal preference, I do not feel more connected to Jin than I do to Atsu. If anything, Atsu's personal vengeance feels much more personable and relatable than say a protagonist who's ride or die for his country by any means. Also the historical significance doesn't matter to me because at the end of the day it's a game and what's more enjoyable overall>>>>historical significance. Hell, AC Shadows has more historical significance than both games yet I wouldn't see that alone as a reason to suggest why it's somehow superior.

I can't agree with combat being less fulfilling, idk what you're saying here. I love using the Yari and spearing cats clean off the ground or using dual katanas. At the end of the day you're still using one weapon in Tsushima while here you're using multiple weapons, there's literally more variety here.

I don't really care to ever go back to GOT because the actual game's world feels dead and lifeless compared to Yotei. In Ghost, I just fast traveled almost everywhere and beelined to get to the story missions to finish the game, hardly ever explored. In Yotei? It feels like I"m playing a sort of Elden Ring/BOTW exploration style game with things naturally popping up while exploring. I think people who think GOT is better will be a minority at most and may just feel that off of personal preference for Jin vs Atsu. In the end though that's just your opinion but I don't see how someone can say GOT is superior when comparing all aspects of the game and not just 1 or 2 things.
 

Gizmo_Duck

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Just finished the the platinum yesterday with just about 58 hours put in.

I won't lie I'm glad it's over and got a little tired of it towards the end. I did enjoy the game and the story but man it gets repetitive as hell after a while.

That’s every open world game tbh

Even stuff like cyberpunk elden ring and Witcher 3 get exhausting after a while especially chasing a playinum

That’s also why I dislike Ubisoft games because a platinum in this game is like just the main story in assassins creed
 

Legal

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Playtime counter says I'm 16 hour in, and I'm loving it. I obviously haven't made it all that far into the game, but at this point, I'm liking Atsu as a protagonist a lot more than Jin. That's not a slight toward Jin at all, because I think he was a surprisingly great protagonist, I just connect personally with parts of Atsu's character and story a little more directly than Jin's.

Also, whatever method they're using to boot directly into gameplay when you launch the game is sorcery. There have been times that I've fired up my PS5, gone to launch GoY, looked away to read a message or something, and been surprised that I'm already back in the game pretty much exactly where I left off as if I booted from rest mode despite the fact that I never use rest mode.

Looking forward to fukking around with future playthrough using alternate presentation modes like the Miike Mode.
 
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Dillah810

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Also, whatever method they're using to boot directly into gameplay when you launch the game is sorcery. There have been times that I've fired up my PS5, gone to launch GoY, looked away to read a message or something, and been surprised that I'm already back in the game pretty much exactly where I left off as if I booted from rest mode despite the fact that I never use rest mode.
I'm always amazed when I boot the game it goes straight to were I left off. No load screens, title screens or nothing.
 

Sterling Archer

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This is just a matter of personal preference, I do not feel more connected to Jin than I do to Atsu. If anything, Atsu's personal vengeance feels much more personable and relatable than say a protagonist who's ride or die for his country by any means. Also the historical significance doesn't matter to me because at the end of the day it's a game and what's more enjoyable overall>>>>historical significance. Hell, AC Shadows has more historical significance than both games yet I wouldn't see that alone as a reason to suggest why it's somehow superior.

I can't agree with combat being less fulfilling, idk what you're saying here. I love using the Yari and spearing cats clean off the ground or using dual katanas. At the end of the day you're still using one weapon in Tsushima while here you're using multiple weapons, there's literally more variety here.

I don't really care to ever go back to GOT because the actual game's world feels dead and lifeless compared to Yotei. In Ghost, I just fast traveled almost everywhere and beelined to get to the story missions to finish the game, hardly ever explored. In Yotei? It feels like I"m playing a sort of Elden Ring/BOTW exploration style game with things naturally popping up while exploring. I think people who think GOT is better will be a minority at most and may just feel that off of personal preference for Jin vs Atsu. In the end though that's just your opinion but I don't see how someone can say GOT is superior when comparing all aspects of the game and not just 1 or 2 things.

You even comparing the open world of Yotei to Tsushima as if it’s actually different is weird. You can prefer one to the other but they are largely the same. The NPCs spawn the same. That was YOUR choice to fast travel everywhere in GOT. Other than the horse jump and fast lane for the horse, the exploration is the same. Trying to act like Yotei is so much better for those reasons shows your opinion has bias.

Yeah I said there was more weapon variety but it doesn’t change the combat at all which I would prefer but since it doesn’t it feels like I got my hopes up for something that didn’t really pan out. When I saw they were adding guns, I didn’t expect them to function exactly the same as a kunai and long bow. And since they did add it and it didn’t change anything, it’s less fulfilling.

Likewise, there’s more weapons taking the place of Jin’s sword styles. I actually prefer different weapons but they all function the exact same as stances. In fact, I don’t even think there are more move sets with the extra weapons than the previous sword styles. So it’s more of an aesthetic than function change. Which is cool, I actually prefer it but it didn’t change combat or gameplay at all aside from disarming. Which is also cool because it was good as it was. But as I said, the more variety didn’t provide a more fulfilling combat system.

And you can think that the masses who played both will think Yotei is better. We will see if that it is the case but as the first sentence in your reply to me states, it’s a matter of opinion. As a sequel I felt it should’ve improved on more. What it does better is nominal and as I just argued, more different than anything.

I said GOT is better, full stop. Not just 1 or 2 things. Yotei doing 1 or 2 things different didn’t make it better to me. So we are left with the story and Jin’s was better to me. Just as personal, if not more. Stakes were higher, ramifications were higher, historical significance adds to ALL fiction stories. Doesn’t matter if you don’t care or not, it matters to creative writing as a whole. We aren’t comparing Shadows or any other game, just these two. Historical settings doesn’t make a story good so I dint even know why you tried to frame that it into the conversation. What it does is lend itself to the story and provides depth to it. It all makes it HARDER to craft a story around it because you have to remain true to the history you are building off of. So it’s going to be seen as more difficult and more exceptional if you craft a story within that history and it be well written versus being able to make a story from scratch to do whatever you choose. When you have that much creative freedom, I expect better story than what we got in Yotei for Atsu. They 100% could’ve given more depth. But maybe they can do a bit more in dlc like they did with Jin’s father.

Of course it’s a matter of personal preference but some nikkas like skirt steak instead of ribeye. I’m not going to try and convince the guy that prefers skirt steak otherwise. It’s your food, enjoy what you like.
 

Phantum

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I was on board as Atsu > Jin until that fateful quest :wow:


That was my dude fr :mjcry:
 

Fatboi1

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You even comparing the open world of Yotei to Tsushima as if it’s actually different is weird. You can prefer one to the other but they are largely the same. The NPCs spawn the same. That was YOUR choice to fast travel everywhere in GOT. Other than the horse jump and fast lane for the horse, the exploration is the same. Trying to act like Yotei is so much better for those reasons shows your opinion has bias.
How is it weird? The world is MUCH more lively with things to do and dynamic events that just happen while out and about. The reason I started to fast travel everywhere in GOT was later on during the game I just wanted to finish the story and the world was albeit beautiful at times largely empty and exploration wasn't really rewarding.

This isn't really an opinion here, it's a fact that the world is much more lively in Yotei and dynamic. Yotei is improved for exploration, this isn't a matter of opinion. Idk why there needs to be a "bias" for this game as they're both the same series on the same platform so the usual "stan" accusation would be weird to say here. I finished Ghost literally 24 hours before starting Yotei and immediately after starting it I found Yotei to be much more engaging.

Yeah I said there was more weapon variety but it doesn’t change the combat at all which I would prefer but since it doesn’t it feels like I got my hopes up for something that didn’t really pan out. When I saw they were adding guns, I didn’t expect them to function exactly the same as a kunai and long bow. And since they did add it and it didn’t change anything, it’s less fulfilling.
The combat was already very good in Tsushima, it doesn't need to just completely change to be fulfilling. If Yotei was simply more Tsushima with some new moves and smoother animations I'd be happy but they went beyond that with smoother combat in terms of animations along with adding weapons. T That to me is very fulfilling.

Likewise, there’s more weapons taking the place of Jin’s sword styles. I actually prefer different weapons but they all function the exact same as stances. In fact, I don’t even think there are more move sets with the extra weapons than the previous sword styles. So it’s more of an aesthetic than function change. Which is cool, I actually prefer it but it didn’t change combat or gameplay at all aside from disarming. Which is also cool because it was good as it was. But as I said, the more variety didn’t provide a more fulfilling combat system.
Idk, seems like a personal issue imo. Stances functioned like "Use this weapon when fighting this enemy" which is what the new weapons basically do in this. It's the same thing really.

And you can think that the masses who played both will think Yotei is better. We will see if that it is the case but as the first sentence in your reply to me states, it’s a matter of opinion. As a sequel I felt it should’ve improved on more. What it does better is nominal and as I just argued, more different than anything.

I said GOT is better, full stop. Not just 1 or 2 things. Yotei doing 1 or 2 things different didn’t make it better to me. So we are left with the story and Jin’s was better to me. Just as personal, if not more. Stakes were higher, ramifications were higher, historical significance adds to ALL fiction stories. Doesn’t matter if you don’t care or not, it matters to creative writing as a whole. We aren’t comparing Shadows or any other game, just these two. Historical settings doesn’t make a story good so I dint even know why you tried to frame that it into the conversation. What it does is lend itself to the story and provides depth to it. It all makes it HARDER to craft a story around it because you have to remain true to the history you are building off of. So it’s going to be seen as more difficult and more exceptional if you craft a story within that history and it be well written versus being able to make a story from scratch to do whatever you choose. When you have that much creative freedom, I expect better story than what we got in Yotei for Atsu. They 100% could’ve given more depth. But maybe they can do a bit more in dlc like they did with Jin’s father.

Of course it’s a matter of personal preference but some nikkas like skirt steak instead of ribeye. I’m not going to try and convince the guy that prefers skirt steak otherwise. It’s your food, enjoy what you like.
Well, then this discussion is pointless. You believe GOT is better full stop, I disagree and I think most would. It's not like GOT is significantly worse than this game, I, as well as others would say the sequel is much better but you disagree. Nothing really else to discuss here :yeshrug:. Explaining what you expected/preferred or that historical significance and the stakes at hand were much more higher etc is just a long winded way of saying you liked GOT's story more. You're not wrong to like GOT more and neither am I wrong for preferring Yotei. I literally played/finished GOT right up to launch day of this so my recollection of the game is very recent.

It's not like they're rated significantly different. If Ghost was like a 60~65 rated game and Yotei was an 86 that's one thing but they're both the same score really. One thing I will say is I don't think they can make a third game in the series without significantly changing things up. A third game that's more or less the same would be fatigue.
 
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