Half-Life 3 (Hmmm??)

Deezay

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It's been years since Valve has said anything of note about Half-Life 2: Episode 3. In spite of their silence, we have an update on the game anyway. A fan site has managed to get ahold of some concept art from the game.

The concept art, revealed by Valve Time, shows Alyx and other characters in a variety of winter wear. There's also a shot of an arctic environment with a crashed helicopter and a massive citadel. The most interesting shot, though, shows a person standing in a trippy environment with floating platforms.

In Episode 3, Gordon Freeman and Alyx searching for the Borealis, a research vessel with experimental technology. The vessel is owned by Aperture Science, the company featured in Portal. The ship disappeared one day and has resurfaced in an arctic environment.

Episode 2 was released back in 2007 and the concept art is from 2008 so who knows what Episode 3 looks like now. Valve could've just decided to expand it into Half-Life 3. We're really in the dark, here. It's nice to see something from the game, though, after all these years.

A few samples of the art are below. For more, head to Valve Time's Facebook page.

Half_Life_2__Episode_3_13408207228879.jpg
 

Red Money

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Whenever it happens....All Console ports need to be damn near perfect. HL2 on original Xbox and Orange box on PS3 was unacceptable quality...they was relying too much on novelty of it being on console without the care HL1 had on PS2 with upgraded visuals over the original PC game and good performance minus the Zen levels.

And by consoles I'm also including iPad/Mac/Apple TV as a platform because Apple has to get this game day one to legitimize the years of work they have put in with custom chips.
 

Mr. Manhattan

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didn't the director say he would only make Half Life 3 if there was a breakthrough in technology? Well all this AI shyt is pretty significant
 

Red Money

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didn't the director say he would only make Half Life 3 if there was a breakthrough in technology? Well all this AI shyt is pretty significant

Yeah.


It seems they are not comfortable in just releasing a good game...they want the crutch of pushing a game with new tech.

I'm like break out the old Xbox 360 developer kit and make an amazing game first within those limits...then add in the new technology of modern PC/consoles/ipad and whatnot. We supposedly went to the moon in the 60s with less tech/power than a Ti-83 Plus...maximize and then build out is my train of thought.
 
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