theworldismine13
God Emperor of SOHH
How do you build a city in space?
How do you build a city in space? | Cities | theguardian.com
How do you build a city in space? | Cities | theguardian.com
Science fiction has delivered on many of its promises. Star Trek videophones have become Skype, the Jetsons’ food-on-demand is materialising through 3-D printing, and we have done Jules Verne one better and explored mid-ocean trenches at crushing depths. But the central promise of golden age sci-fi has not yet been kept. Humans have not colonised space.
For a brief moment in the 1970s, the grandeur of the night sky felt interactive. It seemed only decades away that more humans would live off the Earth than on it; in fact, the Space Shuttle was so named because it was intended to make 50 round trips per year. There were active plans for expanding civilisation into space, and any number of serious designs for building entire cities on the moon, Mars and beyond.
The space age proved to be a false dawn, of course. After a sobering interlude, children who had sat rapt at the sight of the moon landings grew up, and accepted that terraforming space – once briefly assumed to be easy – was actually really, really hard. Intense cold war motivation flagged, and the Challenger and Columbia disasters taught us humility. Nasa budgets sagged from 5% of the US federal budget to less than 0.5%. People even began to doubt that we'd ever set foot on the moon: in a 2006 poll, more than one in four Americans between 18 and 25 said they suspected the moon landing was a hoax.
But now a countercurrent has surfaced. The children of Apollo, educated and entrepreneurial, are making real headway on some of the biggest difficulties. Large-scale settlement, as opposed to drab old scientific exploration, is back on the menu.
Space cities come in three basic models. The classic one is to terraform a nearby Earth-like object, by using massive geo-engineering projects or bio-domes to create a lunar or Martian metropolis. The second is the low-Earth orbit model: this expands upon the currently inhabited region of space. Think of the International Space Station as a government fort, around which commercial trading posts, homesteads and finally urban areas develop. Then there is the free space model, basically floating cylinders with artificial gravity, surviving by digesting the natural resources of outer space. As the saying goes in the space community: once you’re out of Earth’s gravity well, you’re halfway to anywhere.
In the 1970s, Princeton physicist Gerald K O’Neill envisioned 100,000-person colonies, stationed at what is known as the fifth Lagrangian libration point (L5) in the moon’s orbit – like a gravitational eddy where things stay put by themselves. Encouraged by fellow physicists Freeman Dyson and Richard Feynman, he posited a "planar cluster" housing four billion people across 30,000km of space. “It is orthodox to believe that Earth is the only practical habitat for Man,” he wrote in Physics Today in 1974, but we can “build new habitats far more comfortable, productive and attractive than is most of Earth.” O’Neill called the classic model of colonising planets proper a “mental hang-up”, and suggested it lacked imagination for the possibilities of open space.
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SpaceX employees watch the launch of its Falcon rocket and Dragon module
In O'Neill's vision, cable cars would connect communities spaced at 200km intervals. Single-family spacecraft – the minivans of the sky – would act as recreational vehicles. On the inner surface of what would be rotating habitats, strips of land would alternate with windows to let in sunlight. That same sun would provide all of our energy needs (a much bolder statement in the 70s than it is now), while the moon would be mined for aluminum and titanium to use in habitat construction. Asteroids, containing water and other material, could be towed along behind the city in the vacuum. His idea to build such cities in the moon’s L5 orbital point inspired the influential L5 Society, which aimed to realise his vision by 1995. Their motto: L5 in ’95!
O’Neill’s dream did not come to pass – not because it was inherently flawed, but because it was an idea before its time. Spaceflight infrastructure was in its infancy, and costs were prohibitive. We simply didn’t know enough of the basics to jump straight into urban design.
The central challenge to building a city in space is to create a closed system that can sustain itself for the long haul. Urban areas on Earth survive only by relying on a much larger footprint than their metropolitan boundaries. The more isolated a space city is – the farther from external resupply resources – the more closed its oxygen, food and water loops must be. The ISS, for example, has about 40% efficiency in its oxygen recycling, and even so its ambient CO2 levels are perpetually high. (Nasa is working on how to convert that CO2 directly into oxygen.) As for food, any space-based urban plan would require rolling out high-yield agriculture on an unprecedented scale – though 3D printers could, given some fresh ingredients, print a pizza.
The other big problem for a space city is how humans would function physiologically. The neighborhood gym would be a popular destination: though the human species is ill-suited for some aspects of deep space, 14 years of continuous presence on the ISS have advanced our understanding of how to adapt physically for a lifetime among the stars. Early astronauts paid for this knowledge the hard way, as it were, with their bone density. Today's ISS crew train for 2.5 hours a day on a jury-rigged zero-gravity exercise contraption in order to keep their bone density at normal levels. Still, with longer stays in zero gravity, new problems seem to crop up. For example, your cerebrospinal fluid – the clear liquid found in the brain and spine – drifts upward, where it engorges your retina and flattens your eyeball. “I lost two diopters in my eyes,” recalls former astronaut Michael López-Alegría, who spent 215 consecutive days on the ISS. “It’s also pretty easy to get something in your eye up there. You just walk into something.”
City walls would be required to shield space citizens from the brutal radiation bombardment of deep space. “Aluminum shielding can actually be part of the problem,” says Vince Michaud, Nasa’s deputy chief health and medical officer. “Radiation that makes it through takes some of the aluminum with it.” Nasa spends $28m every year in radiation research alone, including pharmaceutical and nutriceutical countermeasures and magnetic shielding. Bill Paloski, director of Nasa’s Space Life and Physical Sciences division, believes that by 2024 his team will be able to mitigate the health risks of space.