Me and my cousin would always talk about this but I never really put it out there in the ether before.
Formal Complaint:
Of the Western rpg games I've played I'm looking mainly at the Elder scrolls & Fallout line of entries. The best way I can put it is that there isn't any real driving force to the story.
It just never feels like anything is going on in terms of a cohesive overarching line of events. Just a big'ol side mission festival

Now to be fair:
They are obviously designed to be that way and alot of it could be an issue with my expectations more so then execution of WRPG's. If you have an active imagination and spin your own personal tale within the sand box they give you then you can get a lot of mileage out of them(which is how I play them).
Conclusion:
WRPG's feel like they give you a world in a particular state, while other games feel like they give you a world in a particular state ...that's also under some process. I don't want the world to feel like it's waiting in stasis for me to poke around in it. If you have no imagination and don't care for stealing a pair of rusty scissors from a random NPC then I can see those games being mad boring.

.........................


Formal Complaint:
Of the Western rpg games I've played I'm looking mainly at the Elder scrolls & Fallout line of entries. The best way I can put it is that there isn't any real driving force to the story.

It just never feels like anything is going on in terms of a cohesive overarching line of events. Just a big'ol side mission festival


Now to be fair:

They are obviously designed to be that way and alot of it could be an issue with my expectations more so then execution of WRPG's. If you have an active imagination and spin your own personal tale within the sand box they give you then you can get a lot of mileage out of them(which is how I play them).
Conclusion:

WRPG's feel like they give you a world in a particular state, while other games feel like they give you a world in a particular state ...that's also under some process. I don't want the world to feel like it's waiting in stasis for me to poke around in it. If you have no imagination and don't care for stealing a pair of rusty scissors from a random NPC then I can see those games being mad boring.




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