IGN First - October - The Master Chief Collection [Day 3: The Halo Channel Preview]

AkaDemiK

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IGN will be previewing the game all month leading up to it's release

http://www.ign.com/articles/2014/10...lection-everything-you-need-to-know-ign-first
We'll have content every weekday because there's just so damn much to cover. Look for footage from all four campaigns, all four multiplayers in 1080p/60fps (five with the Anniversary stuff, technically), in-depth features, an all-request livestream with 343 executive producer Dan Ayoub and original Halo 2 multiplayer lead designer Max Hoberman on October 22, and a few surprises.

Day 3 - The Halo Channel Preview

http://www.ign.com/articles/2014/10/08/halo-channel-developer-walkthrough-ign-first?watch=true



Halo Waypoint as you know it is about to change. Well, not really. The ubiquitous Halo hub on Xbox 360 will remain – in fact, it'll be getting an upgrade for Microsoft's previous console – but Xbox One will be getting Halo Channel when Halo: The Master Chief Collection launches next month. It is, effectively, Halo Waypoint 2, allowing you to watch curated video content, Twitch livestreams, browse the Halo Encyclopedia, and much more. Check out the video above as 343 Industries executive producer Kiki Wolfkill gives us a tour of the upcoming app.
 
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AkaDemiK

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Day 1 - Warlock remake reveal

[/QUOTE]

http://www.ign.com/articles/2014/10...o-the-master-chief-collection-ign-first?watch
Six Halo 2 multiplayer maps have been remade on a custom Xbox One engine for Halo: The Master Chief Collection, giving a modern look to six of Halo 2's best maps while still retaining that classic Halo 2 feel. The sixth and final of those maps is "Warlock" (now called "Warlord" in its Anniversary iteration), joining "Ascension" ("Zenith"), "Coagulation" ("Bloodline"), "Sanctuary" ("Shrine"), and "Zanzibar" ("Stonetown").



Above, original Halo 2 lead multiplayer designer Max Hoberman – whose current studio, Certain Affinity, is handling the multiplayer portion of MCC – walks us through "Warlord"'s creation process, detailing the decision to remake a map that was already a remake of a Halo 1 map and showing off some of the subtle tweaks and improvements made to the new version.

After you watch that, check out the video below for some straight up raw 1080p/60fps gameplay on "Warlord," as Team 343 wipes the floor with Team IGN (Alfredo Diaz, Brian Albert, Sean Finnegan, and me). Don't worry, we get them back on some of the other maps you'll see later this month...



Day 2 - The Master Chief Collection Preview

http://www.ign.com/articles/2014/10...r-chief-collection-story-ign-first?watch=true


  • We asked and are awaiting confirmation on whether or not Master Chief Collection will support digital pre-ordering/pre-loading.
  • Halo 3 and Halo 4 make use of the Xbox One controller’s impulse triggers out of the box (we experienced it!), and Halo: CE and Halo 2 will have that functionality added in via a game update shortly after release.
  • The Scorpion tank still lives in the Coagulation Anniversary remake, but you have to turn it on in Forge (more on all of that later this month).
  • Halo 2 Anniversary runs at 1328 x 1080 native
  • In classic Halo 2 multiplayer, the Ghost’s fuel tank could be shot, causing the Ghost to explode. This is one little detail that didn’t carry over to the Halo 2-emulating Xbox One engine that runs the six Anniversary maps.
  • It took a lot of work to make Halo 2 feel right. In fact, “We had to get Havok to recreate aspects of the original physics code used for Halo 2,” 343 told us.
  • Halo: CE Anniversary’s Kinect features are not supported in MCC.
  • Halo: CE’s version of Blood Gulch is the original Xbox version, not the Halo PC version that included the Banshee by default.
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