IGN First: PSVR Golem gameplay.

MeachTheMonster

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And this the shyt Yall so excited about:mjlol:


shyt looks like a bad kinect game with VR :huhldup:

And this was lauded as the best game shown for PSVR so far.

This is what most VR games will be. Stuff that's cool to do/look at for 15 minutes, but ultimately shallow not really fun experiences.

Don't shoot the messenger:manny:
 

storyteller

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I'm not really hype for PSVR and wouldn't be surprised if the games are gimmicky AF; but I'm not about to watch a 2 minute clip of a game and pretend to know what the game is gonna really be like.
 

Kamikaze Revy

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This is what most VR games will be. Stuff that's cool to do/look at for 15 minutes, but ultimately shallow not really fun experiences.

Don't shoot the messenger:manny:
I fully expect this to be the case. I would LOVE to be pleasantly surprised and find out that it will have INCREDIBLE games that I need to check out, but I'm confident that won't happen.
Personally what I want out of a VR experience is to throw on a head set, use a controller and play Battlefield/COD/Fallout etc. I look in all directions and see what's going on around me. I'm not interested in awkwardly slow motion sword fights with poor AI to account for me awkwardly holding a PS move controller.

Edit: I just notice he doesn't have the second move controller in his left hand. So this is pretty much a game on rails?
 
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MeachTheMonster

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I fully expect this to be the case. I would LOVE to be pleasantly surprised and find out that it will have INCREDIBLE games that I need to check out, but I'm confident that won't happen.
Personally what I want out of a VR experience is to throw on a head set, use a controller and play Battlefield/COD/etc. I look in all directions and see what's going on around me. I'm not interested in awkwardly slow motion sword fights with poor AI to account for me awkwardly holding a PS move controller.

Even then, the inherent jankynes of using your neck as a thumbstick will make it an inferior experience to traditional control.

Like Sony is trying to do something similar with Rigs. It works, but there's so many assists to the movement and aiming, that it will never be a very competitive or challenging game. Just something to pick up and have fun with for a minute, then put it down and never touch it again.
 
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