Gizmo_Duck
blathering blatherskite!
Over the past few years, the video-game industry has faced a difficult contraction period during which companies have laid off thousands of employees due to flattened growth. There have been many reasons for this shift, such as huge, Covid-era investments that didn't pan out. But one problem stands above the rest — there are too many video games.
In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That's an increase of around 93% from 2020, when 9,656 games were released.
This glut of new releases stems from a number of factors, including widening interest in games, the rise of cheaper and easier development tools and lower barriers to entry.
There was once a time when it was impossible to create a video game and get it into people's hands unless you had a publisher that could get you prime shelf position at GameStop and Walmart. But over the past decade, as customers pivoted en masse from physical to digital games, the playing field has been leveled.
In other words, this isn't like the 1980s, when the US gaming market crashed due to a flood of poorly made products. Today, there are too many video games, and many of them are great.
[...]
The market for new video games isn't just oversaturated — it's nearly impenetrable. Teams of hundreds of people are spending years of their lives developing games that are destined to get lost in the sea of new releases. It's no longer enough to simply be a good game — more than 120 games released in 2025 have scored higher than an 80 on Metacritic, the review aggregation website. The ones that earn more than a 90 tend to hit, but many of the others have failed to take off.
[...] But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it's just getting harder every year.
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