Just finished playing Tomb Raider in PS4...

Ice Cold

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I agree that the characters are better. I just don't think they were great. A video game will never have the quality story/characters of a good movie. So I play them for gameplay. The story to uncharted is like a poor mans summer blockbuster. I don't even like real summer blockbusters :manny:
I guess the difference is you're talking about stories I'm talking about characters.... but different strokes



All of this "pointless" stuff are tenets of game design that have been around forever. I guess you feel gaming as a whole is "pointless"
When it's not well implemented it's pointless to me, I love those same features in other games where it's well implemented like let's take for example Far Cry 3, the hunting in that was fun and rewarding, they had an upgrade system where you learned new abilities but the actual abilities were better imo and seemed like you were actually gaining something unlike TR.


All of this stuff made exploration worthwhile. In uncharted those little trinkets do absolutely nothing so I had no desire to search for them anymore.
The problem I had with it was that it was all just scrap.... nothing unique I'm not sure how they could have made it more appealing but just getting +20 scrap for doing things was lame to me. Also tomb raider itself had plenty of useless trinkets :yeshrug:




I was referring to tomb raider as well. Those on rails/QTE/set pieces or whatever you want to call them lost their appeal to me a long time ago. Which is why I appreciated the exploration in tomb raider
I agree with you on QTE's where I disagree is on setpieces (or maybe it's the definition of a set piece, to me a set piece is a big battle with lots of things happening where you still have player agency. A great example of a set piece to me is the last level of Halo CE when you have to drive through the Pillar of Autumn before it explodes OR the train level on UC2 an example of a poorly done set piece in my opinion is on AC3 where you were in some big battle with putnam and had to run across the field while bombs were going off, it was poor to me because it wasn't well constructed in my opinion and they didn't really leverage the huge battle going on to it's favor.



In TR the platforming puzzles in the tombs were great, and were my favorite part of the game.
The tombs were good, but to me they were too short, and too easy and the actual reward for them was lame (more scrap yay!)



If you like a game that dictates EVERYTHING to you that's cool... But not everyone does.
I don't you're understanding what I'm saying, I love games that have player agency for instance Splinter Cell Blacklist: you are really free to procede as you choose, if you want to go completely ghost, that's a perfectly acceptable way the enemy has no clue that you're there, if you want to kill everyone silently that's another option, if you want to go in guns a blazing that's harder since Sam isn't exactly John Rambo but still it's possible. Every room in SC felt like a puzzle box that you had to open that's real player agency to me.
Choosing between similar upgrades does not really match that to me.
It's been awhile since I played TR 2013 so I looked at the upgrade tree here
TOMB RAIDER 2013 Skill, Gear and Weapon Upgrades - Stella's Tomb Raider Site
What I'm saying is not that I'm against an upgrade system it's just that one where there are little trade offs isn't especially rewarding to me.

I guess what I'm saying in summary is that their are legit arguments for preferring UC2 to TR so you trying to say that it's only because of Sony Stanning is lazy.
 

duncanthetall

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Why the fukk was this thread 2 stars? :camby:

Tomb Raider was one of the best goddamn games to release last year. EASILY. The multiplayer was trash, but the single player was an absolutely underrated gem. I look forward to a sequel building off of the mechanics established and built upon in this game, because the developers have the opportunity to absolutely make shyt happen now. Tomb Raider can get back to the pinnacle of gaming no joke
 

Fatboi1

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I guess the difference is you're talking about stories I'm talking about characters.... but different strokes




When it's not well implemented it's pointless to me, I love those same features in other games where it's well implemented like let's take for example Far Cry 3, the hunting in that was fun and rewarding, they had an upgrade system where you learned new abilities but the actual abilities were better imo and seemed like you were actually gaining something unlike TR.


The problem I had with it was that it was all just scrap.... nothing unique I'm not sure how they could have made it more appealing but just getting +20 scrap for doing things was lame to me. Also tomb raider itself had plenty of useless trinkets :yeshrug:





I agree with you on QTE's where I disagree is on setpieces (or maybe it's the definition of a set piece, to me a set piece is a big battle with lots of things happening where you still have player agency. A great example of a set piece to me is the last level of Halo CE when you have to drive through the Pillar of Autumn before it explodes OR the train level on UC2 an example of a poorly done set piece in my opinion is on AC3 where you were in some big battle with putnam and had to run across the field while bombs were going off, it was poor to me because it wasn't well constructed in my opinion and they didn't really leverage the huge battle going on to it's favor.



The tombs were good, but to me they were too short, and too easy and the actual reward for them was lame (more scrap yay!)



I don't you're understanding what I'm saying, I love games that have player agency for instance Splinter Cell Blacklist: you are really free to procede as you choose, if you want to go completely ghost, that's a perfectly acceptable way the enemy has no clue that you're there, if you want to kill everyone silently that's another option, if you want to go in guns a blazing that's harder since Sam isn't exactly John Rambo but still it's possible. Every room in SC felt like a puzzle box that you had to open that's real player agency to me.
Choosing between similar upgrades does not really match that to me.
It's been awhile since I played TR 2013 so I looked at the upgrade tree here
TOMB RAIDER 2013 Skill, Gear and Weapon Upgrades - Stella's Tomb Raider Site
What I'm saying is not that I'm against an upgrade system it's just that one where there are little trade offs isn't especially rewarding to me.

I guess what I'm saying in summary is that their are legit arguments for preferring UC2 to TR so you trying to say that it's only because of Sony Stanning is lazy.
You know this dude well.
 

KBadd

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Never played any of the Uncharted games but Tomb Raider was a damn good game that made me think the 360 had a few more good years left in it.

Look forward to the sequel.
 

MeachTheMonster

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When it's not well implemented it's pointless to me, I love those same features in other games where it's well implemented like let's take for example Far Cry 3, the hunting in that was fun and rewarding, they had an upgrade system where you learned new abilities but the actual abilities were better imo and seemed like you were actually gaining something unlike TR.
We were comparing tomb raider to uncharted, not other games in other genres. Yes other games have handled upgrades better, uncharted wasn't one of them.


The problem I had with it was that it was all just scrap.... nothing unique I'm not sure how they could have made it more appealing but just getting +20 scrap for doing things was lame to me. Also tomb raider itself had plenty of useless trinkets :yeshrug:
They could have called it something else but it wouldn't have changed the gameplay. And I didn't collect the useless trinkets in tomb raider either.



I agree with you on QTE's where I disagree is on setpieces (or maybe it's the definition of a set piece, to me a set piece is a big battle with lots of things happening where you still have player agency. A great example of a set piece to me is the last level of Halo CE when you have to drive through the Pillar of Autumn before it explodes OR the train level on UC2 an example of a poorly done set piece in my opinion is on AC3 where you were in some big battle with putnam and had to run across the field while bombs were going off, it was poor to me because it wasn't well constructed in my opinion and they didn't really leverage the huge battle going on to it's favor.
When I say set piece I'm talking about the huge spectacular events that you have limited control over. The events that play out the same no matter who's playing.

The tombs were good, but to me they were too short, and too easy and the actual reward for them was lame (more scrap yay!)
Again in comparing the game to UC2 this the tombs were something I really liked in tomb raider, and there is nothing comparable in UC2

I don't you're understanding what I'm saying, I love games that have player agency for instance Splinter Cell Blacklist: you are really free to procede as you choose, if you want to go completely ghost, that's a perfectly acceptable way the enemy has no clue that you're there, if you want to kill everyone silently that's another option, if you want to go in guns a blazing that's harder since Sam isn't exactly John Rambo but still it's possible. Every room in SC felt like a puzzle box that you had to open that's real player agency to me.
Choosing between similar upgrades does not really match that to me.
It's been awhile since I played TR 2013 so I looked at the upgrade tree here
TOMB RAIDER 2013 Skill, Gear and Weapon Upgrades - Stella's Tomb Raider Site
What I'm saying is not that I'm against an upgrade system it's just that one where there are little trade offs isn't especially rewarding to me.
Again comparing tomb raider to other games. Can't help you with that one :manny:

I guess what I'm saying in summary is that their are legit arguments for preferring UC2 to TR so you trying to say that it's only because of Sony Stanning is lazy.

I never said there weren't any legit arguments for people preferring UC2, and I never said its only because of Sony stanning. I said the attacks at people for preferring Tomb Raider were due to stanning.
 

Fatboi1

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We were comparing tomb raider to uncharted, not other games in other genres. Yes other games have handled upgrades better, uncharted wasn't one of them.



They could have called it something else but it wouldn't have changed the gameplay. And I didn't collect the useless trinkets in tomb raider either.




When I say set piece I'm talking about the huge spectacular events that you have limited control over. The events that play out the same no matter who's playing.



Again in comparing the game to UC2 this the tombs were something I really liked in tomb raider, and there is nothing comparable in UC2


Again comparing tomb raider to other games. Can't help you with that one :manny:



I never said there weren't any legit arguments for people preferring UC2, and I never said its only because of Sony stanning. I said the attacks at people for preferring Tomb Raider were due to stanning.
Do they not play out the same in TR no matter what?? I have the game, they play out exactly the same each time sooo I don't know why you even bringing that up. You're really trying your hardest to criticize UC2. Don't worry, just because you don't really like something don't mean it's not as good as others purport it to be, it's just not your cup of tea.
 

Black Ball

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Brehs yall can't be serious trying to put this game on the same level as UC2. Game was fun while it lasted, but it wasn't extra memorable at all. The story and characters were pretty wack. I'm not saying the game wasn't dope, but UC2 was mind blowing when I played it. I started playing UC2 over again right away. I have no desire to ever play TR again.
 

hex

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Why the fukk was this thread 2 stars? :camby:

2 words: Sony stans. It's funny these dudes one starred the thread because "TR" got compared to "Uncharted" but are sitting here arguing with Meach, when that's exactly the type of shyt he was talking about. Dudes just proved his point for him, and I basically never agree with him.

Fred.
 

Fatboi1

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Brehs yall can't be serious trying to put this game on the same level as UC2. Game was fun while it lasted, but it wasn't extra memorable at all. The story and characters were pretty wack. I'm not saying the game wasn't dope, but UC2 was mind blowing when I played it. I started playing UC2 over again right away. I have no desire to ever play TR again.
I think it's because of UC3 some folks are kind of forgetting how dope UC2 was. I mean, UC2 was a 2009 title while this is 2013, 4 years later. Some folks memory ain't clear.
 

Fatboi1

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2 words: Sony stans. It's funny these dudes one starred the thread because "TR" got compared to "Uncharted" but are sitting here arguing with Meach, when that's exactly the type of shyt he was talking about. Dudes just proved his point for him, and I basically never agree with him.

Fred.
I one starred the thread once Meach started posting in it. Why do we have to be "sony stans" just because people disagree with the OP?? To me basically you're saying, ONLY sony stans think UC2 is better than TR? Really? I mean it's not a far-fetched opinion breh. I even SPECIFICALLY stated that if dude had said Uncharted 1 or 3, that would be debatable but not for part two.

:duck: to this being neck and neck with Uncharted TWO.
It's a poor mans uncharted without the charming characters, great writing and fantastic musical score. The gameplay felt loose as hell especially how Lara automatically gravitated towards a ledge. Shooting mechanics were seriously janky. :gag:

Uncharted 1 or 3 I'd agree but not two. OP must be on heroine and haven't played a game in years.


I guess I'm a stan because I admit TR may be better than those other Uncharted games huh? I swear y'all dudes read what y'all want to read. :heh:
 
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Uncle_Ruckus

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:wow:Copped for PS4 this week and played for an hr last night. Game is fukking piffery. If this is any indication of where next gen is going I'm all in. :blessed:Watch Dogs in 2 weeks.
 
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