Killzone 2: Ten Years On (Digital Foundry)

The Intergalactic Koala

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:wow:This game just was simply jaw dropping for it's time, but oOoOf looking back at it especially with this video, the game just looks rough:picard::

  • Heavy lighting to hide the 2d textures
  • Bad FPS (could not maintain 30 fps)
  • Input lag out of the ass
  • E3 2005 trailer being the shadow of it's existence
Besides those woes, the multiplayer aspect just need to be implemented in MP games nowadays. The mixtape concept of objectives made gaming session worthwhile along with the GOAT clan system (pairing two factions together via website)

Overall, this game is a prime example of hiding the negatives, exposing the positives. The PS3 itself was a low bearing machine, but for games like KZ2, it made it worth the 599.99:banderas:

Thoughts:ld:
 
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