LogicFirst
Banned
You ever wonder why Wayne is still on top after this long?
It's Robert Greene's 48 Laws of Power, Law 18 (that 50 Cent clearly ignored)
Law 18: Do Not Build Fortresses to Protect Yourself – Isolation is Dangerous
5 Dangers That Isolation Brings
1. You lose contact with the sources of your power.
2. You lose your ear for what is happening around you.
3. You lose your sense of proportion.
4. You cut yourself off from the kind of knowledge on which your life depends.
5. You cannot hear what is happening around you, including the plots against you
You should be aware of everything happening on the street, and of anyone who might be hatching plots against you. Do not feel threatened; this is a dangerous way to start becoming paranoid.Do not retreat and close ranks, to find security in a kind of fortress. Fight the desire to turn inward.Do not rely on information from a small circle, and lose perspective on events around you. Do not lose maneuverability and become an easy target. As in warfare and most games of strategy, isolation often precedes defeat and death. Make yourself more accessible. Seek out old allies and make new ones, force yourself into more and more different circles.
If you need time to think, then, choose isolation only as a last resort, and only in small doses. Be careful to keep your way back into society open.
You need to be permeable, able to float in and out of different circles and mix with different types. That kind of mobility and social contact will protect you from plotters, who will be unable to keep secrets from you, and from your enemies, who will be unable to isolate you from your allies. Always on the move, you mix and mingle in the rooms of the palace, never sitting or settling in one place. No hunter can fix his aim on such a swift-moving creature.
IMO
It's Robert Greene's 48 Laws of Power, Law 18 (that 50 Cent clearly ignored)
Law 18: Do Not Build Fortresses to Protect Yourself – Isolation is Dangerous
5 Dangers That Isolation Brings
1. You lose contact with the sources of your power.
2. You lose your ear for what is happening around you.
3. You lose your sense of proportion.
4. You cut yourself off from the kind of knowledge on which your life depends.
5. You cannot hear what is happening around you, including the plots against you
You should be aware of everything happening on the street, and of anyone who might be hatching plots against you. Do not feel threatened; this is a dangerous way to start becoming paranoid.Do not retreat and close ranks, to find security in a kind of fortress. Fight the desire to turn inward.Do not rely on information from a small circle, and lose perspective on events around you. Do not lose maneuverability and become an easy target. As in warfare and most games of strategy, isolation often precedes defeat and death. Make yourself more accessible. Seek out old allies and make new ones, force yourself into more and more different circles.
If you need time to think, then, choose isolation only as a last resort, and only in small doses. Be careful to keep your way back into society open.
You need to be permeable, able to float in and out of different circles and mix with different types. That kind of mobility and social contact will protect you from plotters, who will be unable to keep secrets from you, and from your enemies, who will be unable to isolate you from your allies. Always on the move, you mix and mingle in the rooms of the palace, never sitting or settling in one place. No hunter can fix his aim on such a swift-moving creature.
IMO