Lumines Arise (Fall 2025) (PS5, PSVR2, PC) (11th November, 2025 - OUT NOW, 86 on Metacritic)

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Lumines is the only "Puzzle" game outside of Tetris that I don't fully understand the mechanics, but enjoy my wins and losses all the same.
Wish I could say that shyt for Puyo Puyo or anything else. And I'm for it, 'cause I'm honestly tired of Tetris Effect's wack ass multiplayer/algorithm system shyt.
 

TheNatureBoy

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Played a little before work, wish i had headphones to make the experience even better. Vibration is really good on the controller.
 

Regular_P

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This shyt must be INSANE in VR because it's already crazy just playing it on my TV with no headphones on.
 

Grand Conde

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Kinda Funny are big into it.



 

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This like “tetris forever”??

I had a really good time with that game.​

Stylistically, there are comparisons to be made but it feels more like Puzzle fighter than Tetris in terms of stacking together same colour blocks to form bigger boxes that get erased by the travelling light thing. Play a demo and see if you have fun with it, is all I can really tell you, but it's pretty fun, especially with the music.​
 

Grand Conde

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Lumines Arise
"Overall, Arise is harder to play proficiently than Tetris Effect, simply because Lumines isn't as purely instinctive as Tetris (what is?), your mind filtering colour as well as space to determine the best drop. It takes time to bed in, for our brain to reach the point where we see not only the easy matches but the potential for combos. Having done so, though, we reach an epiphany one of the few things more enjoyable than playing Arise is playing it successfully, becoming part of its sensory machine. As a pounding track shifts gear towards a crescendo, we continue to disappear clods of tiles on beat, sorting an avalanche with robotic serenity.
Two days after walking away from Arise, the other kind of Tetris effect the phenomenon of seeing falling shapes when we close our eyes is only slowly fading. Our brain still sometimes conjures up images of blocks and works them into patterns on autopilot. But that visual burn-in isn't the only aspect of Arise that keeps returning. Pinging around our synapses there's a deep bassline, or a certain song about the sky falling down, or images of squawking, head-bopping parrots. Crucially, we also have the urge to play more, whether to beat a high score or simply relive the experience. Arise has embedded itself deep in our skull." [9]

9 from Edge. :takedat:
 
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