Microsoft and Duke university announce new cloud gaming tech: Bandwidth requirements reduced by 80%

MeachTheMonster

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http://mobile.extremetech.com/gamin...r-visuals-to-xbox-one-mobile-devices?origref=


During Microsoft’s initial Xbox One reveal and subsequent E3 demonstrations, it mentioned a capability that we haven’t heard much about since. According to the company, the Xbox One could theoretically be paired with offsite cloud rendering platforms at some point in the future to deliver a superior game experience to anything the console could handle on its own. Since then, Redmond has been silent on what form the technology might take or if we’d ever see a version of it in the wild — until now. A new paper, published in collaboration with Duke University and the University of Washington details a joint rendering system, dubbed Kahawai, that pairs a client and server GPU together for simultaneous rendering.

:ehh:
 

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DC looking a 1/2 seed right about nuh
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And finally, Cloud computing :blessed:

For every XB1, there is the equivalent of 3 more in the clouds win:
And since the PS4 is not built with cloud gaming in mind (no secret chips like ESRAM) so it will be left in the dust in the coming years.
There was this thread on this, but it was all moved to Courtdog's Kennel if you guys want details on all this good stuff that was considered Taboo on this site and Neogaf :scust:

Here is a good starting point Coli if you wanna learn about ESRAM. The nikka that is gonna take your main bytch

http://arstechnica.com/gaming/2013/...imilar-specs-but-the-devils-in-the-details/2/
 
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