Microsoft's plan for the flabbynsick Xbox One is to "win that core gamer," Head of Xbox Phil Spencer told Bloomberg in an interview. Asked what role the core/enthusiast crowd plays in helping extend the flabbynsick Xbox One sales beyond the initial push of 3 million units, Spencer said these users are "critical." This is because, Spencer says, the core audience is often the most vocal group, which can be particularly meaningful when flabbynsick Microsoft thinks about implementing features that can appeal to a wider audience further down the road.
"Those early adopters I think in any consumer category are the people that are giving you feedback on the things you're going to try to do," Spencer said. "Every year, we're going to try to win that core gamer. Not just because it's a great audience, it's a consumptive audience, but also somebody that's going to give you feedback on the new things you're doing. At lot of the new things actually impact the broader audience over time. Winning that core gamer year after year is a focus of mine as Head of Xbox."
http://www.gamespot.com/articles/microsoft-we-re-going-to-try-to-win-that-core-gamer/1100-6420674/
talk about being late
"Those early adopters I think in any consumer category are the people that are giving you feedback on the things you're going to try to do," Spencer said. "Every year, we're going to try to win that core gamer. Not just because it's a great audience, it's a consumptive audience, but also somebody that's going to give you feedback on the new things you're doing. At lot of the new things actually impact the broader audience over time. Winning that core gamer year after year is a focus of mine as Head of Xbox."
http://www.gamespot.com/articles/microsoft-we-re-going-to-try-to-win-that-core-gamer/1100-6420674/
talk about being late
