New game from L4D devs revealed.... Evolve

MeachTheMonster

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http://www.gameinformer.com/b/news/archive/2014/01/07/february-2014-evolve-768796.aspx
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Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list. Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.

The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.

Our 12-page look at Evolve reveals the first hunters, monster, and unique equipment players will get their hands on when the game releases on PC, Xbox One, and PlayStation 4 this fall. We also have a wealth of exclusive screens and hands-on impressions you won't want to miss. Check out the cover image below for your first hint at what's to come.

Sounds pretty good. I know people say there are too many shooters, but I think some of the 2014 shooters are offering some new concepts. Can't wait to get my hands on this one



http://evolvegame.com/
 

MushroomX

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I like FPS, where the goal is not to kill human opponents, but have them strive to complete a mission/objective. This is seemingly like a Predator-like game, now if you can only mod it in the future to do Colonial Marines vs. Camo Pred :ohhh::wow:
 

MeachTheMonster

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More details

The story framework for Evolve draws lightly from Seven Samurai: The four human players, Hunters, protect various planets' populations from roaming beasts. From there, it gets a little more outlandish. Another human player, playing the role of a fire-breathing beast called Goliath, feeds on that wildlife to grow in size and strength. As it feeds, it functionally levels up, graduating from one form to the next, up to the third and final, 30-foot-high titan.


Box art, via Game Informer.

Developer Turtle Rock professes to prioritizing gameplay over story, so the light narrative is really a means to facilitate Evolve's Hunt mode.

In Hunt mode, the four Hunters are out to seek and destroy Goliath. Goliath itself has a similar goal to Left 4 Dead's special zombies in Versus mode -- KO or kill all human players -- but also has a real objective. Destroying a shield generator to slaughter civilians, for instance, is one task Goliath can receive after evolving into its final form. The monster achieves its assignments by punching, smashing, leaping, charging, climbing, grabbing, and throwing.

Basically, Goliath sounds like a big, angry kid (that happens to spew fire from its face and stand 30 feet tall).


Click for hi-res image.

Like Left 4 Dead, human Hunters can only revive each other three times before a character dies, at which point they're out of play for two minutes, reducing the Hunters' damage output and increasing the odds of Goliath growing quickly. Hunters can also kill and loot wildlife for health or damage bonuses, as well as equip perks (Turtle Rock is vague about their functions).

What's most notably new here is the classes. Hunters each have a jetpack and their own set of unique skills -- health boosts, cloaking, shields, and traps to detain Goliath -- but there are multiple unique characters within each Medic, Support, Assault, and Trapper unit. One Medic wields a Team Fortress 2-style health-replenishing gun. Another character brings motion detection, and another packs proximity mines. Someone else fires a harpoon gun.
 

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Left 4 Dead a godly game so I'm hype for this jawn.
 

MeachTheMonster

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Hands on impressions.

http://www.gameinformer.com/b/features/archive/2014/01/20/our-evolve-hands-on-impressions.aspx

Jeff M: To me, the most exciting thing about Evolve is the fact that each hunter and monster has its own unique abilities. Every item I tried out had its own nuances and added some kind wrinkle to the gameplay. After playing the game for a couple of hours, it was hard to imagine what the game would be like without Griffin’s harpoon gun, or Hank’s shield gun; I can’t wait to see what other hunters and abilities there are in the final game.

I’m also excited to see what other monsters are in the game. All of our play time was focused on taking down Goliath, but other monsters will have their own play styles and abilities, and require completely different strategies from the hunters. It all sounds like it will be a nightmare for Turtle Rock to balance, but what we played was already a lot of fun. I’m a big fan of games that offer a lot of replayability, and Evolve seems to have plenty of it.

Ben H: This may sound like an odd comparison, but playing Evolve feels playing Mario Chase from Nintendo Land combined with Left 4 Dead. There were more and more strategies building up as we played, but the hook and thrill of the game is simple to grasp. If you're playing the game with a group of friends, I can't imagine not screaming and laughing throughout. I worry that the thrill of not knowing where the monster is or what it's capable of might go away once the game's community has locked in on the best strategies for each situation, but the development team has been playing for three years now and I still had to keep them from screaming while playing so that I could film some of our video interviews in a neighboring room. I'm very curious what the team has in mind to keep players coming back to the game again and again; we didn't learn much about the progression system in the game other than the fact that you'd get more characters and monsters. I saw it as a good sign when studio co-founder Chris Ashton seemed surprised we were having so much fun with just the "basic" first tier characters and monster. Evolve is definitely on my list of most-anticipated games in 2014, and I can't wait for more people to get their hands on it and watch the enthusiasm spread.

Jeff C: We played Evolve for several hours, and I was constantly learning new strategies and tactics during that time. The thing that's easy to forget is that we were only seeing battles with one monster type against four of the same hunters on the same jungle map. The finished game will have more monsters and more hunters, as well as (notice a pattern here?) more maps. They're still not talking about numbers, but we may or may not have seen some art during our visit that points to a healthy amount of variety in all of those categories. I can't wait to see what makes it into the game, and how fundamentally those additions change up what we've already played.
This game is sounding really good. I'm glad devs are trying some new things with the fps genre.
 
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