Outlast 2 OT [PS4|XB1|PC] Fall 2016

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I can't lie, its scary, but frustrating with the lack of mobility. If you're going to strip the guy of a melee or weapon at least give the blud some agility. I can't even jump over a fukking bench without hitting the button a half a dozen times, let me be able to dodge or jump a fence without skruggling. :hhh:
 

OmegaK2099

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You have to be precise with how you escape when your running for your life which leads to continuous game overs and its enough to make you throw a controller
 

Sghost597

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This game was poorly design and should be renamed OUTRUN not Outlast. Also, fukk that ending. The first one's ending kind of work for being a short game, but this being about 4 hours longer. I hate when horror games want to give you bad endings when invest 8-10 hours in this garbage for some sort of substantial payoff. shyt, giving a good ending doesn't ruin a horror game.

Also, the natural progression and vulnerabilities of Outlast 1 made sense. You really had no weapons to defend yourself where as in Outlast 2. You walk by a fukk ton of weapons that literally makes no sense to not equip. If a hide and seek game makes sense to be hide and seek. I dig, but Outlast 2 doesn't set themselves up for it. For a hide and seek game with much more aggressive and borderline broken AI. Your only means of survival with your agility is on the same level of a 70 year old man suffering from COPD and CHF.

Resident Evil 7 and Alien knew the hide and seek game-play can out only last so long before you have to do something different! IN Outlast 2 case, it is to add a fukk ton of trial and error chase segments that completely breaks the immersion if you're not skilled at blindly running in the right direction. This is a bad and illogical design choice with main real setting to not feature some form of weapon combat.(The flashback stuff had good reason to not feature weapons or some form of combat. It made sense there.)

The chase segments can be exhilarating and hiding segments can be a little fun but the AI is broken and it baits you run like a chicken with your head cut off. Which it isn't an enjoyable experience as the first. To be honest, I thought the first game was pretty average that is exactly like this game. What you see is what you get. The game doesn't evolve or reinvent itself. It's a disappointment if you wanted something more.

7/10. Pretty game. Nice presentation. Terrible ending. Lack of depth to the gameplay. RedBarrel's short Battery life logic needs to be cut if they do a sequel. Spends too much time running and not building suspense. Too much being outside and not much of a real memorable setting besides the school.
 

Rozay Oro

2 Peter 3:9 if you don’t know God
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This game was poorly design and should be renamed OUTRUN not Outlast. Also, fukk that ending. The first one's ending kind of work for being a short game, but this being about 4 hours longer. I hate when horror games want to give you bad endings when invest 8-10 hours in this garbage for some sort of substantial payoff. shyt, giving a good ending doesn't ruin a horror game.

Also, the natural progression and vulnerabilities of Outlast 1 made sense. You really had no weapons to defend yourself where as in Outlast 2. You walk by a fukk ton of weapons that literally makes no sense to not equip. If a hide and seek game makes sense to be hide and seek. I dig, but Outlast 2 doesn't set themselves up for it. For a hide and seek game with much more aggressive and borderline broken AI. Your only means of survival with your agility is on the same level of a 70 year old man suffering from COPD and CHF.

Resident Evil 7 and Alien knew the hide and seek game-play can out only last so long before you have to do something different! IN Outlast 2 case, it is to add a fukk ton of trial and error chase segments that completely breaks the immersion if you're not skilled at blindly running in the right direction. This is a bad and illogical design choice with main real setting to not feature some form of weapon combat.(The flashback stuff had good reason to not feature weapons or some form of combat. It made sense there.)

The chase segments can be exhilarating and hiding segments can be a little fun but the AI is broken and it baits you run like a chicken with your head cut off. Which it isn't an enjoyable experience as the first. To be honest, I thought the first game was pretty average that is exactly like this game. What you see is what you get. The game doesn't evolve or reinvent itself. It's a disappointment if you wanted something more.

7/10. Pretty game. Nice presentation. Terrible ending. Lack of depth to the gameplay. RedBarrel's short Battery life logic needs to be cut if they do a sequel. Spends too much time running and not building suspense. Too much being outside and not much of a real memorable setting besides the school.
Tell them
 

Knowledge

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Trash ass game. RE7 crushed the buildings on these hide n seek ass games. You a grown ass man, put down the video camera and pick up a pitch fork or something instead of running from meth heads and old CAC bytches.
 
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