POLYGON has seen the retail PSVR and "it's SPECTACULAR"

Fatboi1

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The final retail version of the PlayStation VR headset — codenamed Project Morpheus — will plug into a sizable black box before plugging into the PlayStation 4.

While PlayStation officials have discussed the need for the VR headset's processing box, it wasn't clear what form it would finally take.

I got a chance to check out the retail version of the headset during a demo of the VirZoom bike earlier this month. I wasn't allowed to take any pictures or ask the VirZoom developers any questions about it, other then to confirm it was the final retail version, not a dev kit. But I was allowed to examine it closely and try it on.

As we learned earlier this year, the PlayStation VR headset doesn't plug directly into the PlayStation 4. Instead, it plugs into a processing box, which in turn plugs into the PlayStation 4. This allows people to use the TV and PS4 to interact with, or just watch, the person playing their VR game.

The black box looked a bit smaller than a Wii and is used to process the VR graphics and sort out the second-screen social experience on the television.

The headset itself felt refined in a way that only a company like Sony can deliver. Everything felt comfortable, futuristic, neatly designed, from the way the headset slipped onto your head and tightened with a dial built into the back of the headband, to the ability to pull the 5.7-inch OLED display away from or against your face while playing.

It is, to date, the most comfortable VR headset I've tried on, a list which includes both Oculus and Vive. It feels like a device designed to be treated like a game controller or a remote; something that you can pick up and put on with out much fuss.

Project Morpheus was announced at the 2014 Game Developers Conference and made appearances at a number of other conferences as development on the device continued. This September, Sony changed the name of the device to PlayStation VR and confirmed that it would be coming out in the first half of 2016.

A number of games were announced for the device during the PlayStation Experience earlier this month

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Ciggavelli

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I can't fukking wait for VR. Almost copped an oculus rift for $375 today, but got outbid at the last moment :mjcry:
 

Dominic Brehetto

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Day 1. Praying VR brings about that PS1 era creativity.
THIS.

This is what Im most excited about.

People always on this forum try to shrug off my complaints with modern gaming saying maybe Ive just out grown gaming but nah thats not it.

Im tired of the stale,corporate feel of gaming now. Everything feels so manufactured and cookie cutter like its been focus tested to death. Games just all feel and look the same.

I miss the days of studios just throwing shyt at the wall and seeing what sticks.

I feel like and Im hoping this is what VR is. That studios just let the creatives be creative and just greenlight everything to see what works at the beginning before it gets streamlined and refined into easy digestible packages for everyone :scusthov:

AAA gaming right now is the equivalent of if the film industry made comic book films and nothing else.

Dreamcast was the last console that I felt had that magic. Sega was just like fukk it,do it doesnt matter how insane and silly it sounds.

I thought wii and to a lesser extent kinect would ignite that from studios instead they just threw a bunch of cheap shovelware out.

I swear to god if vr doesnt work out I may just retire from modern gaming and go back to collecting and playing old games so i can have fun again instead of playing generic open world game #474799564.


You know damn well their some dude in a cubicle with some :lawd: ideas but cant get the suits to listen because they wont take the risk of greenlighting something that isnt a sure thing.


All those talented people stuck making yearly release games makes me :mjcry:

One of my close friends works at EA Im always giving him a hard time for being a sellout :lolbron:
 
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