Sony has now sold more than 1 million PlayStation VR headsets, the company announced today. The news follows a reveal back in February that the PSVR had topped 915,000 units sold since its debut last October.
Shawn Layden, president and CEO of Sony Interactive Entertainment America, admits there’s still plenty of work to be done, especially given the large install base of PS4 owners, which is approaching 60 million. “It’s still just a million units,” he says.
Layden expects sales to pick up this year in large part because of availability. “We’ll have freer supply in the marketplace,” he says of 2017. “We got to a point around Christmas where you would be hard-pressed to find VR anywhere. So we dialed back some of our promotional activity at that time because we didn’t want to be promoting a platform for people to find out they couldn’t get it. I didn’t want to create more unhappy customers.”
According to Sony, PSVR owners have purchased 5.25 million VR games to date, and play an average of 25 minutes per session.
https://www.theverge.com/2017/6/5/15...es-one-million
20% of PS4s sold since the Pro's release have been Pros and this is under "severe supply constraint".
https://www.polygon.com/2017/6/5/157...s4-sales-stats
While company officials declined to release sales numbers for the PS4 Pro, they did say that since its November release, one in every five PlayStations purchased have been a Pro.
More comments.
http://time.com/4804768/playstation-...ro-psvr-sales/
And of every five PlayStation 4s Sony sells, Layden says one is a PlayStation 4 Pro, a laudable achievement given its $100 price premium, enthusiast target demographic and the nascency of the 4K television market (where it's real allure lies).
"It is way ahead of our expectations," adds Sony global sales chief Jim Ryan. "As with PSVR, and I suppose in forecasting these things we haven't done a very good job, the product is in desperately short supply. So that's one-in-five under severe constraint."
"All of the rumors of the demise of the console are very much premature," says Layden. "In fact if you're watching [sales tracker] NPD for PS4 and Xbox One sales, you put those together and console gaming has never been as big and vibrant as it is right now. And that's just here in the States." Zip across the pond, and the story tilts further in Sony's favor. "It's been pleasing that in North America, we've been 2-to-1 against Xbox," says Ryan. "But in Europe, it's really been fortress PlayStation by at least 3-to-1 in unit sales."
"It's also the breadth of type of games," he continues. "And once you get up in the heady heights of 100 million units, you're talking of a different audience altogether, where having this range of stuff like Detroit: Become Human and FIFA and Call of Duty and Star Wars, it makes the job a whole lot easier."
Shawn Layden, president and CEO of Sony Interactive Entertainment America, admits there’s still plenty of work to be done, especially given the large install base of PS4 owners, which is approaching 60 million. “It’s still just a million units,” he says.
Layden expects sales to pick up this year in large part because of availability. “We’ll have freer supply in the marketplace,” he says of 2017. “We got to a point around Christmas where you would be hard-pressed to find VR anywhere. So we dialed back some of our promotional activity at that time because we didn’t want to be promoting a platform for people to find out they couldn’t get it. I didn’t want to create more unhappy customers.”
According to Sony, PSVR owners have purchased 5.25 million VR games to date, and play an average of 25 minutes per session.
https://www.theverge.com/2017/6/5/15...es-one-million
20% of PS4s sold since the Pro's release have been Pros and this is under "severe supply constraint".
https://www.polygon.com/2017/6/5/157...s4-sales-stats
While company officials declined to release sales numbers for the PS4 Pro, they did say that since its November release, one in every five PlayStations purchased have been a Pro.
More comments.
http://time.com/4804768/playstation-...ro-psvr-sales/
And of every five PlayStation 4s Sony sells, Layden says one is a PlayStation 4 Pro, a laudable achievement given its $100 price premium, enthusiast target demographic and the nascency of the 4K television market (where it's real allure lies).
"It is way ahead of our expectations," adds Sony global sales chief Jim Ryan. "As with PSVR, and I suppose in forecasting these things we haven't done a very good job, the product is in desperately short supply. So that's one-in-five under severe constraint."
"All of the rumors of the demise of the console are very much premature," says Layden. "In fact if you're watching [sales tracker] NPD for PS4 and Xbox One sales, you put those together and console gaming has never been as big and vibrant as it is right now. And that's just here in the States." Zip across the pond, and the story tilts further in Sony's favor. "It's been pleasing that in North America, we've been 2-to-1 against Xbox," says Ryan. "But in Europe, it's really been fortress PlayStation by at least 3-to-1 in unit sales."
"It's also the breadth of type of games," he continues. "And once you get up in the heady heights of 100 million units, you're talking of a different audience altogether, where having this range of stuff like Detroit: Become Human and FIFA and Call of Duty and Star Wars, it makes the job a whole lot easier."
