Saros (Housemarque, 2026, PS5)

Gizmo_Duck

blathering blatherskite!
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They just literally said here's Returnal 2 with a new skin lol.

New story, new weapons and environments and new gameplay progression system.

Also they are adding npcs and stuff…

Prob as much change between this and Returnal and all of fromsoft ganes
 

Gizmo_Duck

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AROS | Details on the Making of the Game

Blog ➡️ housemarque.com/news/2025/11/7…

▪️Visuals are a fusion of "neoclassicism and Italian futurism", opposing aesthetics that create something 'organic and hauntingly structured' when combined
▪️Soltari Shield fundamentally changes combat, while you avoided bullets in Returnal, now the player actively interacts with them to use them against enemies
▪️Music: Composed by Sam Slater, intertwined with what's happening onscreen, leading the player through all the different environments
▪️Tentacle Tech: New animation technology adds weight and movement sway that moves naturally for more immersion
▪️Destruction: Wanted to take destruction to the "next level". Full blown rigid body, particle-based simulation that fits VFX pipeline, reactivity when you shoot enemies that explode into bits and pieces that adds to the "reactive nature of the game"
▪️Gunplay: Want to make targeting enemies both loose and precise, where you know where your shots go, but luring players to want to get closer too
 
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