Saros (Housemarque, 2026, PS5)

Gizmo_Duck

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– The solution is not to make the next game easier, but rather to make it more approachable. It is important to teach the player where they are, what the game world is like, and what kind of challenges they will encounter there.

In the case of Returnal , they saw from the statistics that a large portion of players gave up at the same point. The studio clearly failed to convince players that if they gave the game a little time, it could improve and the experience could become enjoyable.
– With Saros , we are trying to make sure that the players get the hang of this faster, and that we help them get to that point.
Joining a giant studio doesn't mean the next game should be made easier. Markus and Kuittinen emphasize that Sony specifically wants Finns to offer arcade style to the masses.
 
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