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PS5 Pro is getting a big upgrade in 2026 — I asked Mark Cerny what’s coming, and why AMD’s future PC GPUs feel more 'PlayStation' than ever
Sony's Mark Cerny explains how AMD and Project Amethyst contributed to the PS5 Pro's impending 2026 upgrade
This interview has some interesting new bits about their future plans.
On project Amethyst:
"This is not for proprietary technology," Cerny explained. "This is really trying to move the industry forward. Obviously we want to use these technologies on our consoles, but these technologies are available to any of AMD's customers freely."
According to Cerny and AMD's Huynh, the two companies are collaborating even more closely than they did when designing the PS5/PS5 Pro
As an example, Cerny mentioned that Sony helped AMD researchers integrate more demanding, graphically complex scenes into their research because Sony has seen first-hand how developers try to cram as much detail as possible into every scene.
"Mark makes us a better company," said Huynh. "We push each other."
AMD, on the other hand, pushed Sony to set up a dedicated quality assurance team specifically focused on vetting whether each new iteration of an upscaling algorithm was actually better than what came before it.
About the upcoming FSR4 on PS5 Pro, Cerny calls it the full implementation and not a cutback version
"The algorithm they came up with could be implemented on current-generation hardware," said Cerny. "So the co-developed algorithm has already been released by AMD as part of FSR 4 on PC. And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."
"It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."
Cerny mentions heavy involvement on his side with RDNA5/UDNA
"Big chunks of RDNA 5, or whatever AMD ends up calling it, are coming out of engineering I am doing on the project," said Cerny. "And again, this is coming out of trying to move things forward. There are no restrictions on the way any of it can be used."
Sony isnt expected to talk about the PS6 for years and focus on software
on the Sony side, Cerny doesn't expect to be talking about anything other than software for years to come.
"AMD is moving extremely quickly," Cerny said. "What I'm trying to do is prepare for the next generation of consoles, so my time-frame is multi-year here."
They have also talked a bit about what Project Amethyst means on twitter yesterday:
Designing an architecture optimized specifically for machine learning workloads in gaming.
Developing high-quality neural networks that push the boundaries of real-time game graphics.
we've delivered smarter, more efficient solutions like Super Resolution in FSR 4, and we're now paving the way for machine learning based Frame Generation and Ray Regeneration in FSR Redstone.