Sony isnt expected to talk about the PS6 for years and focus on software

Gizmo_Duck

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This interview has some interesting new bits about their future plans.

On project Amethyst:
"This is not for proprietary technology," Cerny explained. "This is really trying to move the industry forward. Obviously we want to use these technologies on our consoles, but these technologies are available to any of AMD's customers freely."

According to Cerny and AMD's Huynh, the two companies are collaborating even more closely than they did when designing the PS5/PS5 Pro

As an example, Cerny mentioned that Sony helped AMD researchers integrate more demanding, graphically complex scenes into their research because Sony has seen first-hand how developers try to cram as much detail as possible into every scene.

"Mark makes us a better company," said Huynh. "We push each other."

AMD, on the other hand, pushed Sony to set up a dedicated quality assurance team specifically focused on vetting whether each new iteration of an upscaling algorithm was actually better than what came before it.

About the upcoming FSR4 on PS5 Pro, Cerny calls it the full implementation and not a cutback version
"The algorithm they came up with could be implemented on current-generation hardware," said Cerny. "So the co-developed algorithm has already been released by AMD as part of FSR 4 on PC. And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."
"It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."

Cerny mentions heavy involvement on his side with RDNA5/UDNA
"Big chunks of RDNA 5, or whatever AMD ends up calling it, are coming out of engineering I am doing on the project," said Cerny. "And again, this is coming out of trying to move things forward. There are no restrictions on the way any of it can be used."

Sony isnt expected to talk about the PS6 for years and focus on software
on the Sony side, Cerny doesn't expect to be talking about anything other than software for years to come.

"AMD is moving extremely quickly," Cerny said. "What I'm trying to do is prepare for the next generation of consoles, so my time-frame is multi-year here."

They have also talked a bit about what Project Amethyst means on twitter yesterday:
⚙️ Designing an architecture optimized specifically for machine learning workloads in gaming.

🧠 Developing high-quality neural networks that push the boundaries of real-time game graphics.
we've delivered smarter, more efficient solutions like Super Resolution in FSR 4, and we're now paving the way for machine learning based Frame Generation and Ray Regeneration in FSR Redstone.
 

tripleaamin

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Agreed - PS4 Pro cycle was 4 years, only makes sense for PS5 Pro to get that too bare minimum (2024-2028)
For sake of argument, PS4 Pro was a great mid-gen refresh to the PS4. As the ability to play in 4K granted it was upscaled. With that being said, it was clear the base PS4 was holding back the PS4 Pro, so it only made sense to push towards a new generation.

The difference between the PS5 & PS5 Pro is much smaller. It's clear at the end of the PS4 gen and even into the PS5 gen, they got out of the PS4 as much as they could. There is nothing to showcase that the same for PS5. In fact, how many titles make the most out of the PS5?

Maybe Sony will make a splash like they did start in 2017 because they went on a run and made a killing delivering quality games for the PS4. I hope they prove me wrong because so far, the PS5 gen has been underwhelming when you consider all the games that are available on PS4. More specifically the 1st party titles.

10 years is way too long even with Phil and the Gang being done.

Interested to see how FSR4 is used on the Pro.
I think them making a new console is enough for Sony to push out a PS6. They aren't in the position of Nintendo when they know all of those PC handhelds are no threat to them. They really only pushed out the Switch 2 because it was development hell for Mario Kart World.

The Xbox team is done at this point, but Sony gets a lot out of 3rd parties unlike Nintendo. So they got to stay on top of hardware. A bit annoying for me since I am more interested in First Party titles that Sony puts out because like Nintendo, Sony first party gets the most out of their system.
 

The Intergalactic Koala

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Yeah the industry still haven't gone beyond 8gbs of VRAM being fully unitized, along with unoptimization out the ass.

I honestly feel like the gaming industry will lead towards PC and keep consoles in the past. Like maybe building up on cloud performance and let the games speak for themselves, while the heavy hitters like AMD and em do the hardware side.

By 2030, if you don't have a PC to game on, you are going to be left in the dust with the rest of the hobos that funk up a local gaming store, that will pimp out the old ass Nintendo cartridges.
 
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This will give time to release PS5 exclusives to show what the PS5 is capable of in terms of gameplay. People keep talking about graphics but I want to see what can be done in terms of gameplay that was not possible before. There was only a glimpse of this with games such as Ratchet and Clank Rift Apart. There should be next gen gameplay the rest of the generation.
 
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