Camera operates to observe the player during play, triggered to turn on when game play commences for instance. Facial recognition software, provided in camera or console , or even on a remote server such as rating server , serves to register various facial expressions and other behaviors of the player, in real time as the game is played. Expressions that can be registered include grins, grimaces, frowns, face contortions, looks of anger or astonishment, and the like. Each such expression is assigned a value that indicates a positive or negative experience and the degree of that experience at a particular point in game play. The values can be sent to ratings server through the network or stored on the console for sending at a later time when the conditions of network are more appropriate or the game deems more appropriate.