Here's the link to the full article
Don't be a hero - The full story behind Spec Ops: The Line | The Verge
he spit some weapons grade ether
What's the arcadiums take on this?
I for the most part agree that all of these wack multiplayer add ons need to go, what's really the point of sticking a square peg into a round hole? But on the other hand when it's fully developed and plays to the strength of the series it can be very entertaining case in point: Mass Effect 3 still play this, UC2 and 3 great multis on both of these and don't say that the multi in 3 took away from the SP because 2 had multi and the SP was even more epic.
However there have been some very notable misses Max Payne 3 being a big one, I could never get into the MP, it was a typical Rockstar game which means clunky controls and tiny aim recepticles which is unacceptable for a MP game, I could list a ton more but I won't bother since I haven't wasted my time with most of them (e.g. Ninja Gaiden, That gravity game, some other weak garbage)
What say ye Arcadium brehs?
Don't be a hero - The full story behind Spec Ops: The Line | The Verge
"The multiplayer mode of the Spec Ops: The Line was never a focus of the development," Davis said, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."
Against Davis' wishes, development on the multiplayer component proceeded and was farmed out to Darkside Studios. The result, according to Davis, was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." "It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
he spit some weapons grade etherWhat's the arcadiums take on this?
I for the most part agree that all of these wack multiplayer add ons need to go, what's really the point of sticking a square peg into a round hole? But on the other hand when it's fully developed and plays to the strength of the series it can be very entertaining case in point: Mass Effect 3 still play this, UC2 and 3 great multis on both of these and don't say that the multi in 3 took away from the SP because 2 had multi and the SP was even more epic.
However there have been some very notable misses Max Payne 3 being a big one, I could never get into the MP, it was a typical Rockstar game which means clunky controls and tiny aim recepticles which is unacceptable for a MP game, I could list a ton more but I won't bother since I haven't wasted my time with most of them (e.g. Ninja Gaiden, That gravity game, some other weak garbage)
What say ye Arcadium brehs?
) ME2 twice (paragon and renegade) ME3 once and a half (I'm on the last level (London) on my paragon play through but then I got more games 
