Nah. Fixed camera angles for the first two or three games is awful design for a stealth game. wtf was kojima thinking?
Couldn't shoot out lights or crouch walk for years.
Less of a focus on how much sound you make
Before mgsv shooting was a pain in the ass and the combat as a whole was really clunky.
Before V level design was consistently linear and doesn't encourage finding different points of infiltration or replay.
ive only played splinter cell 3 but thats still the GOAT stealth game ever made. Kicks the shyt out of every mgs ive played.