Super Mario Bros. Item Abuse 3. Are They Trying To Make People Break Their TV From Frustration?

R.O. Double

Holdin My Balls Since 83
Joined
May 1, 2012
Messages
6,146
Reputation
3,439
Daps
36,316
Reppin
City Of Angels
nikka spent 3 years trying to beat one level.:wow:

Since Super Mario World came out for the Super Nintendo on November 21, 1990, war and famine have taken untold millions of lives, nations have risen and fallen, and some dudes in an obscure corner of the Internet have dedicated countless hours to making insane obstacle courses for Mario and then beating them. As we all know, every single conceivable thing in all possible worlds has its own Internet subculture dedicated to it, almost invariably complete with a 1999-era forum to bring enthusiasts together. No exception, Super Mario Worldhacking has a new hero in YouTube user PangaeaPanga, who spent three yearsassembling and now beating “Item Abuse 3,” a custom creation touted as “the hardestSuper Mario World level in existence.” The results are oddly hypnotic:



PangaeaPanga accomplished the feat using a Super Nintendo emulator that allows for tool-assisted speedruns—video game playthroughs that let a user advance through a level frame by frame, recording only successful advancement (and omitting every character death). PangaeaPanga says it took him 78,160 total recordings to get all the way through the absurdly punishing level, all the while thrusting Mario into a hellish nightmare of eternal death, rebirth, and incremental progression. When he finally escapes the samsara of his existence, Mario does not achieve nirvana, but he does get a “Course clear!” message, so congrats for that, little buddy. This being the Internet, there is naturally also a sub-sub-sub-culture that contends that tool assistance is cheating and says some other guy’s tool-freeplaythrough of a similarly grueling custom level is more impressive.


LINK:
http://www.avclub.com/article/watch-someone-beat-worlds-hardest-super-mario-worl-215661


WTF are these nikkas trying to do to people? :mindblown:

I remember back in the days before game saves. I'd sometimes come across a hard ass level on a game that had me wanting to slam my controller. :damn:

shyt would be so tough that you'd just pause the game and walk away for a lil bit to regain your composure.:whoa:

Them level where when you finally pass it, you feel like the muthafukkin man.:banderas::blessed:


I can't do it. :francis:
 

llt23

All Star
Joined
Jun 21, 2012
Messages
2,000
Reputation
360
Daps
4,285
this shyt is amazing though. Even though its a bot doing that work, im impressed.
 

R.O. Double

Holdin My Balls Since 83
Joined
May 1, 2012
Messages
6,146
Reputation
3,439
Daps
36,316
Reppin
City Of Angels
nikka just merk Yoshi like it ain't nothing, tho.
182757-mario_betrayal.jpg
 

You Win Perfect

bow down
Joined
Jan 31, 2013
Messages
14,993
Reputation
-1,979
Daps
39,308
I thought that said it was a recorder that only recorded when he was successful and omitted all the times he died. :yeshrug:

READ the ARTICLE

"PangaeaPanga accomplished the feat using a Super Nintendo emulator that allows for tool-assisted speedruns—video game playthroughs that let a user advance through a level frame by frame...."
 

notPsychosiz

I started this gangsta sh-
Joined
Jan 31, 2014
Messages
7,638
Reputation
2,911
Daps
21,915
Reppin
dogbornwolf
I thought that said it was a recorder that only recorded when he was successful and omitted all the times he died. :yeshrug:
Yeah, levels like that are constructed to be timing based, not really skill based. You need to know whats ahead of you in advance. Once you do, its just pattern memorization, like people that can play rockband songs perfectly without the tv being on. Its button timing, non-reactionary. The level is 100% possible to do... but the precesion it would take to learn is high level. There are lots of vids online of people beating nes games blindfolded, cause many early games are simply long patterns.

Super impressive nonetheless.
 
Top