After NBA 2K18, Take-Two's CEO Talks About Microtransaction Backlash And Future Monetization - Game Informer
Demanding a progression system that doesn't have a "pay-to-win" shortcut is NOT the same as demanding free content. Not if you paid $60 for the damn game in the first place. Ask yourself if this is the kinda fukkery you wanna support before you buy 2K this year. Don't let this become the industry standard.
At E3 this year, we got a chance to sit down with Take-Two CEO Strauss Zelnick and asked him about the introduction of the virtual currency model and whether that made the publisher think about how they're going to handle it in the future.
"Unquestionably we pay attention to consumer response because we’re so focused on engaging and captivating and entertaining the consumer," Zelnick said. "Any time we get feedback that is anything less than 1,000-percent positive, we stop and say, what should we do differently? I think there’s a small sliver of the consumer base that basically wants everything for free, we can’t really help those people. I think most consumers just want a fair deal and we do think that part of a fair deal is, you know when you get the check at the end of the meal, it’s not enough that the food tasted good, it has to be a fair deal for what you got. So we’re very focused on it being more than a fair deal; we want to give consumers much more than they paid for."

Demanding a progression system that doesn't have a "pay-to-win" shortcut is NOT the same as demanding free content. Not if you paid $60 for the damn game in the first place. Ask yourself if this is the kinda fukkery you wanna support before you buy 2K this year. Don't let this become the industry standard.