The starfield reveal trailer was not CGI

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Console war officially over :banderas:

https://www.artstation.com/artwork/eanqOD

Starfield : Teaser Trailer
• Lighting
• Look Development
• Art Direction (lighting + mood)
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I created the lighting for the 2021 teaser trailer of Starfield. Using our own Creation Engine 2, we created this entirely in game without any cinematic tools. Working closely with director, Istvan Pely, I assisted in art direction for anything lighting and mood related.

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old pig

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chances are good it’ll live up to the hype but after cyberpunk I’m learning to wait til these shyts actually drop before I get too excited
 

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chances are good it’ll live up to the hype but after cyberpunk I’m learning to wait til these shyts actually drop before I get too excited
That's a cliché thing to say. Cyberpunk was not the first or last game released unfinished. And the have ran fine on Xbox or a powerful PC :yeshrug: It'll be on PlayStation again on the 27th.

As for anticipations, you know and the industry knows this game will deliver, Xbox seen it and dropped 7 billion to have it. It's gonna be legit and I'm not even into those types of games like that but I'll give it a try. Skyrim in space sounds intriguing
 

Gizmo_Duck

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I mean...no shyt lol

A0-B86780-7-AE8-40-B0-8620-68300-B9-D0-B27.jpg
 

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Heard the same thing with Hellblade 2 and it turned out it was just using game assets but wasn't real-time. Won't be surprised when this turns out to be an offline render using game assets. The lack of them saying "real-time" gives it away.
 

Gizmo_Duck

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Heard the same thing with Hellblade 2 and it turned out it was just using game assets but wasn't real-time. Won't be surprised when this turns out to be an offline render using game assets. The lack of them saying "real-time" gives it away.

It’s not even that graphically impressive. In-game is not the same as gameplay they use two different rendering modes for them.

At teh end of the day Bethesda is not known for making visually impressive looking games For comparison this is also in-engine...

 
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