The Technical Difficulty In Porting a PS3 Game To the PS4

DEAD7

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"The Last of Us was one of the last major projects for the PlayStation 3. The code optimization done by development studio Naughty Dog was a real technical achievement — making graphics look modern and impressive on a 7-year-old piece of hardware. Now, they're in the process of porting it to the much more capable PS4, which will end up being a technical accomplishment in its own right. Creative director Neil Druckmann said, 'Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3's SPUs specifically. It was optimized on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimize it again. I can't describe how difficult a task that is. And once it's running well, you're running the [versions] side by side to make sure you didn't screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it's a drastically different look. That's not 'improved' any more; that's different. We want to stay faithful while being better.'"
 

marcuz

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i dont understand, breh. they knew damn well the game would come out on ps4 eventually. why didn't ND have have a high end version that just needed to be optimized ready on the backburner.
 

Rekkapryde

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i dont understand, breh. they knew damn well the game would come out on ps4 eventually. why didn't ND have have a high end version that just needed to be optimized ready on the backburner.

Just finalizing the PS3 version alone was hard. And the other team at ND was working on UC4. They had to finish up with the PS3 version and the DLC before they could work on the port.
 

marcuz

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Just finalizing the PS3 version alone was hard. And the other team at ND was working on UC4. They had to finish up with the PS3 version and the DLC before they could work on the port.
unacceptable

ps4 version better come with new shyt or it goes from purchase to rental
 

Hypris

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unacceptable

ps4 version better come with new shyt or it goes from purchase to rental

Renting is a good idea for the PS3 owners who don't want to pay for the same game so soon. The 360 owners who switched over to PS4 will appreciate the port more than PS3 owners who already played it.
 

marcuz

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:skip:
I think you should head to gamestop and cancel your preorder breh.
i dont support gamestop :ufdup: but i'll wait to see what it offers before i purchase. im thinking about playing tomb raider since everyone seems to enjoy it
 

The G.O.D II

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i dont understand, breh. they knew damn well the game would come out on ps4 eventually. why didn't ND have have a high end version that just needed to be optimized ready on the backburner.

:what: nikka how would they do that when they probably didn't even have dev kits when this was finalized?
 

KushSkywalker

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the way PS3's memory was setup made it difficult to code for. If you built it for PS3 from the ground up you could achieve amazing results.

Multiplats a little less because 360 was closer to normal PC architecture. So porting a game built only for PS3 to PS4 would be extremely difficult.
 
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