Publishers to receive cut of Xbox One pre-owned sales at retail | Games industry news | MCV
So basically your system has to phone home daily to check the rights to all the games you have. also this effectively kills off and eBay and Craigslist markets and endures minimal resale value for used games (Gamestop trade-in prices become king). it also kills off trading games with friends.
this is a disgusting practice. its an underhanded way of killing off used sales. selling a used game yourself nets you 2 to 3 times what someone like Gamestop would offer you. much of the time its not worth trading in games at Gamestop for the low credit they give unless there is a promotion going.
TLDR: Used games can be traded in at Microsoft approved retail stores that use Microsoft's system and retailers charge and offer what they want but both Microsoft and the publisher get a cut of the sales.Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
So basically your system has to phone home daily to check the rights to all the games you have. also this effectively kills off and eBay and Craigslist markets and endures minimal resale value for used games (Gamestop trade-in prices become king). it also kills off trading games with friends.
this is a disgusting practice. its an underhanded way of killing off used sales. selling a used game yourself nets you 2 to 3 times what someone like Gamestop would offer you. much of the time its not worth trading in games at Gamestop for the low credit they give unless there is a promotion going.