check my avi nikka. i'm rollin with melo n bron now. wiggins on deck.![]()

The back stab to Bean
check my avi nikka. i'm rollin with melo n bron now. wiggins on deck.![]()

check my avi nikka. i'm rollin with melo n bron now. wiggins on deck.![]()


can't for the roster gurus on operationsports to put out their joints with timothy rated somewhere around 83-85![]()
That shyt never workedis that challenge?
![]()

check my avi nikka. i'm rollin with melo n bron now. wiggins on deck.![]()
New Stuff:
Free Agency
-no position stacking
-CPU takes into account the coach's style of play and 'personality' (as well as team needs) when signing or drafting guys
Development
-3 categories of attributes: Fundamental, Tactical (IQ), Conditioning
-Tactical attributes develop later on (if not high already)
-Conditioning peaks early and dwindles later
-Fundamental has a basic development curve with little drop off so basically, top notch shooters (like Allen for example) remain good when old, are wiser with experience, and don't speed down the court.
-all 3 categories of attributes can be developed further on days with no games. or it can be a rest day, you choose. player personalities are affected by your decisions though. guys with no work ethic badge may not want to be in the gym all the time and respond negatively.
-you can develop players to whatever playstyle you want. if you think a guy you just drafted would be better suited to fill a specific playstyle, you can choose that option and the game will put him in training camps that mold his attributes towards it. again player personalities take affect and the players will come to you and tell you if you're not training them towards a style that they even like.
-some player personality badges: work ethic, expressive, egotism, motivated, reserved
General
-per 36 stats are IN (no more having to use my phone calculator!! lol)
-coaches have a Bench Depth (5-13 instead of 0-100) and Bench Utilization (determines minutes of bench players)
-SimCast (allows you to jump into games or continue on in simulation)
-huge variation of team win totals and player talent
-assistant GMs can do some conversations for you but this can piss players off
-age, measurements, ratings and contracts can all be edited
**besides the conversation system & 30 team control, all of the new features and improvements are shared between MyGM and MyLEAGUE**

2k did a 2.5 hr podcast with a lot of new info....shyt that I actually consider ground breaking because of how much they affect the game...I didn't listen to it but I found a summary on OS...There were some other stuff he left out because they were already announced but check it out if u have time...
http://www.nba-live.com/nlsc-podcast-episode-95-leftos-interview/
can't wait to play myleague![]()

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