What You Need to Know About Madden NFL 25 on PS4 & Xbox One.........Looks like that Piff

Ineedmoney504

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Next Definition Visuals
As is expected with any console generation transition, Madden NFL 25 on PlayStation 4 and Xbox One will boast improved graphics and animations. The art team is touting a 10-times-the-detail improvement, with particular focus in cloth physics, player details, and the crowds:


ON CLOTH PHYSICS IN MADDEN NFL 25

We’re using cloth much differently in Madden NFL 25 than on other teams. Players in NBA LIVE and FIFA have loose uniforms but in the NFL, players intentionally have their jerseys fitted to make it difficult to grab and hold them. We’ll still use EA SPORTS IGNITE for that level of detail, but in a different way.

ON PLAYER DETAIL

Because the uniforms are different in Madden NFL 25 than other games, our EA SPORTS IGNITE technology is more focused on things like hair and player towels. In the first look at the engine, you saw Robert Griffin III’s hair and towel flowing as he took two steps back in the pocket, as well as Marshawn Lynch’s dreadlocks.

ON THE CROWDS

In the past, we could only render 16 crowd characters on cards. Now they’ll be 3D, and we’re going to create crowds that have indiscernible patterns to where it feels like there are tens of thousands of people in the stands.

True Step Player Motion
While Madden NFL 25 (as well as NCAA Football 14) introduced foot-planting to help improve player movement on the field for “Gen 3” consoles, Madden NFL 25 on PS4 and Xbox One will take advantage of more advanced technology called “True Step Player Motion” to govern player movement:


ON TRUE STEP PLAYER MOTION

True Step is the all-new, step-based locomotion system which calculates the steps ball carriers take on the field. The old-school running cycle has been replaced by a system constantly evaluates weight momentum and desired direction with 4x the precision. This allows steps to be selected from hundreds of new running animations on the fly. This creates an innovative new locomotion system that replicates decisions NFL players make on the field.

We achieved True Step through a collaborative process with FIFA that came out of a mutual desire for realistic running on the part of both dev teams and our fans. Two small groups collaborated throughout the Madden NFL 25 and FIFA 14 cycle to detail all of the basic technology and steps required to have realistic running. We then motion captured thousands of steps specific to each sport.

ON HOW TRUE STEP AFFECTS GAMEPLAY

The main thing people will feel is the responsiveness and how smooth it is. People will feel more connected to their player and anything they do on the stick will be reflected in their player’s feet and the way they move. No matter what you do with the stick, the player will respond with accurate steps and weight transfer. The game is not only more responsive, it is also more realistic with running animations that we have never had before.

We’ve shared this technology with FIFA, and there are core engineers on both teams that have been working on this for the last year and a half to two years. So they’ve had a pretty good head start of introducing this technology.

ON PHASE MATCHING

After these moves were imported into the game, the team spent more time making sure that the steps worked well with ball-carrier special moves and it was as this point, Madden collaborated with FIFA again on a phase match solution. Dev got phase match working perfectly. There were no longer any unrealistic moves or mid-air warps in locomotion. However, the responsiveness needed to be improved, so we went back to ANT and added the gather steps that players to get a foot down quickly in real life. We tuned and tuned until it felt right.

One key component of True Step is that every single move players do is in perfect phase. If a player’s foot is in the air, he won’t be able to do a move until the foot is planted. This makes ball carrier moves look perfect on the field and eliminate instances of unrealistic actions and timing. In order to make sure the system is still responsive, we have added a stutter step system that allows players to quickly get themselves into phase in order to do a move.

Precision Modifier and Learning Curve
Even though NFL video game fans have been able to get their hands on #RunFree in Madden NFL 25for PS3 and Xbox 360 for a few months now, learning the ins and outs of the Precision Modifiersystem, there will still be a learning curve to adjust to in going to Madden NFL 25 for PS4 and Xbox One:


ON THE PRECISION MODIFIER AND TRUE STEP

The Precision Modifier from Gen 3 has been given the Step Locomotion treatment. Ball carriers now take different steps, and his speed will slow down more dramatically thanks to retuned run curves that better model real life. This gives more power to the concept of using the right and left triggers as “gas and brake” to fake out opponents and hit holes harder. The “pedals” also allow defenders to more effectively slow down to make open-field tackles against their opponents.

ON THE GEN 4 LEARNING CURVE

Realistic locomotion will be a slight adjustment for players that now have a better ability to speed up and slow down due to newer curves and more steps than ever before. They will, however, have to consider momentum while trying to make precision turns and stops at full speed. One thing to really practice this year is slowing down and using the Precision Modifier to get a faster, more comfortable move. Timing will be an adjustment, but with some practice, people will become very comfortable with True Step.

Our team has refined the weight of our characters on Xbox One and PlayStation 4. In the past, the players felt light, which led to some unrealistic behavior. Now, players will feel that weight as it’s carried into the run. Momentum will carry through a lot more, and players will need to slow down in order to execute moves like 180 degree spins. It’s important to go through the tutorial to learn the speed changes and most importantly, the different moves at each ball carrier’s disposal.

Player Sense
As the new console generation provides more horsepower to do more with the technology, it only makes sense that the intelligence of the players in sports video games will see a boost as well. EA SPORTS is touting 50-times the contextual calculations being undertaken by players on the field as a result of “Player Sense”:


ON PLAYER AVOIDANCE

A big focus of Player Sense this year was the concept of “avoidance.” Players are going to be more aware of their surroundings, and a big part of that is the ability to avoid things like the sidelines and other blockers. Players can hop over defenders on the ground or tightrope the sidelines, all in an effort to avoid obstructions on the field.

ON CONTEXTUAL AWARENESS

The whole idea is that players are able to think for themselves and do smart things automatically. On Gen 3, players would often run into each other’s backs. Running backs would collide with their linemen and bust plays. Because we have all this horsepower on Gen 4 with EA SPORTS IGNITE, players will check every frame to see if they’re about to run into something. Players can check their feet, their waists, and what’s happening downfield to help them make decisions.

ON AUTO HURDLE AND DOWNFIELD BLOCKING

Because players can make all types of contextual decisions with EA SPORTS IGNITE, the development team has been able to add Auto Hurdle. In Gen 3, players could truck someone and then stumble over them. Now you can truck somebody and then automatically jump over them. Players are smart enough to recognize a player on the ground and then act with perfect sense of the situation.

We’ve also added the ability to point out blockers downfield. So if a ball carrier is looking ahead of him and recognizes a player 15 yards downfield, he can point out the defender to his blockers.

ON DEFENSIVE CONTEXTUAL AWARENESS

We’ve added the same contextual awareness to defensive players. On Xbox One and PlayStation 4, blitzing linebackers won’t get caught up on their own defensive linemen. The same goes for defensive backs. If a safety is coming over to help a corner, the two won’t collide into each other. Instead, one might extend his hand out in order to create some space and try to make a play.

ON RAIL TRACKS

The Rail Tracks system is a technology that incorporates elements of Player Sense and True Step Locomotion. This system projects a much more granular path to where the player wants to go when the ball is in the air. Players now break on the ball, and have the ability to swerve instead of taking different turns to get to the same point. It’s a much more granular prediction of how players can get where they want to go, which makes for more reactive ball play and a more realistic game.
 

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War in the Trenches

One of the fundamental parts of football as a sport is the interaction between the offensive and defensive linemen, and how these interactions either create a pocket or running lanes for the offensive, or how the defense is able to push the offense back through great pressure and sound blitz concepts. With former collegiate and professional lineman Clint Oldenburg on the development team for “Gen 4” Madden NFL 25, this part of the game has received significant attention:

When the OL/DL team began developing these features, there were a couple of goals in mind. The first goal was building an authentic passing pocket so that the user QB would feel both the confidence of pocket protection as well as the pressure of the defensive line rushing the QB. From there, the team built targeting systems so that each lineman knew who they were supposed to block during each play while taking into account the dynamic shifts and movements of the defense so they could work together as a unit.

With the vast array of features built into the War in the Trenches, linemen are not only big and physical, but they will also play as intelligently as their real-world counterparts. Due to the power of the EA SPORTS IGNITE engine, as well as the horsepower of the new consoles, linemen now know who to block and how to block them. This knowledge, combined with full animation coverage, results in line play that looks and feels like an NFL game.

Offensive Blocking Improvements
With so much work going into the “War in the Trenches,” here’s a look at some of the improvements on the offensive side of the ball:


IDENTIFY THE MIKE (PRE-SNAP TARGETING SYSTEM)

When I was an offensive lineman in the NFL, identifying the defense was the most important aspect of any good protection. As a unit, we would spend hours practicing and studying film on each opponent so that everybody knew how to properly identify each defensive front. You’ll see this on Sundays when Tom Brady or Eli Manning calls out the “Mike” by his jersey number before each play. He’s identifying the “Middle Linebacker” for the offensive line, but he’s doing it by the defensive alignment and using a number count system – not the actual depth chart position of each defensive player. Anybody on the field can be identified as the ‘Mike’, which is the fifth man the offensive line is responsible for blocking.

With the power of EA SPORTS IGNITE, we’ve replicated this system in Madden NFL 25 and it’s all done dynamically under the hood by the AI. Some of the information taken into account when choosing the Mike include includes the number of blockers available on the play (including running backs and tight ends), how many defenders are in the tackle box, and who poses the most dangerous threat to the QB, based on the defense’s alignment. The offensive line is able to continuously update this targeting until the ball is snapped to account for defensive shifts and movements.

POST-SNAP TARGETING SYSTEM

Dynamic targeting doesn’t stop once the ball is snapped. Because of EA SPORTS IGNITE, blockers can make up to 60 individual calculations per second so that they continue to know who to block and how to block them for the entire duration of a play. A “calculation,” however, doesn’t always translate to a decision. While blockers are thinking, they are processing all the information they need to make the one correct decision to keep the QB upright. They will now intelligently sort defenders in order to build a pocket around the QB. Here’s a list of all the pieces of information they are accounting for while targeting:

  • Position – Where the player belongs on the line and the spot he is responsible to protect.
  • Adjacent teammates – Blockers work together as a unit when sorting the movement of the defense and passing off stunts.
  • Additional Blockers – Each blocker knows when a running back is in pass protection so that they do not steal the RB’s target.
  • Defender Movement Direction – Which direction is each defender moving in relation to the QB.
  • Defender Speed – How quickly is the defender moving, and when will he get to the QB’s launch point.
  • Defender Actions – Identifying when a defender is a rusher or playing pass coverage.
  • Launch Point – Where is the QB supposed to be in the pocket relative to his intended drop back.
  • Extra Assignments – Each blocker is aware of extra assignments, like when to cut-block a target or look to double team.
CHECK AND RELEASE PURPLE ROUTE

Since RB’s are such an integral part of pass protection, the team updated the legacy “Block & Release” blue-route to encompass this in an authentic manner. When a RB in the backfield has a purple route, he will stay in the protection to block his target if that target is rushing the QB. The RB will not release into his route unless his target has dropped into coverage, and the offensive line will not block his target under any circumstances. If you want to know which defender is being targeted by your purple-route RB, simply toggle the Coach Cam art. The target will be denoted by a purple ‘C’ icon above his head.

Double Team Pass Blocking and New Pass Rush Animations

Another goal of the Madden NFL 25 development team for “Gen 4” was to address some of the lingering issues with Madden NFL as a franchise from “Gen 3,” which has led to the implementation ofdouble team pass blocking as well as the development of new tools for the defense to try and get after the ball carrier:


PASS BLOCK DOUBLE TEAMS

Since the offensive line is a single unit, all linemen must work together. Nothing shows an offensive line working together more than a double team. The dev team is extremely excited to address the community’s biggest legacy concerns and get this fundamental into Madden NFL 25.

Pass-blockers use all the information given to them through the targeting systems to decide when to double team. Blockers will know when to leave a double team in order to pick up a blitzer. Even running backs can get in on the action and will double team if there are no other defenders for them to target. Gone are the days of the “cheesy” Quarter defense 3-Man rush as a base defense – the 3-vs.-6-rush will no longer be a viable option for an entire defensive gameplan.

PASS RUSH ANIMATIONS

We didn’t just give all the love to the offensive line. We’ve also added well more than 300 new pass-rush animations to Madden NFL 25 on Xbox One and PlayStation 4. The ratings-based animations are sure to provide constant pressure on the QB, so you won’t feel so comfortable standing in the pocket too long or dropping back 15 yards to throw a curl route.

Pass rushers now force QB’s to step up into the pocket and throw the ball on time – or pay the consequences. All of the new animation coverage, which also includes engaged interactions, really bring the physical nature of the trenches to life and make the offensive and defensive lines a real key to success just like in the NFL.

CoachGlass for Xbox One
Exclusive to the Xbox One version of Madden NFL 25 is a feature called CoachGlass, available exclusively with SmartGlass for Xbox One and compatible with multiple mobile devices. CoachGlass aims to provide new tools to aid in defensive playcalling and analysis to help players counteract the high-powered offenses of the National Football League:


YOUR OWN COORDINATOR

As soon as the opponent picks an offensive formation, CoachGlass will recommend three plays based on either the personnel or the opponent’s tendencies. This data is pulled from tens of thousands of online games and is tailored for specific formations and plays. Once you select your play, CoachGlass will then highlight the opponent’s biggest threats, allowing you to key in on the most dangerous players.

CO-OP OPPORTUNITIES

Looking to hand off the X’s and O’s responsibility? Simply have a friend or family member take over on CoachGlass to let them assume defensive coordinator duties while you focus on shutting down the opposition. CoachGlass gives players a whole new way to experience Madden NFL 25, and helps teach basic play-calling strategy in a fun, intuitive way.

DYNAMIC UPDATES

New data is constantly being fed into CoachGlass, allowing for even more accurate tracking of opponent tendencies and strategy. The Madden NFL servers capture the result of every online play, and CoachGlass will be regularly updated for easy access to the best plays available, regardless of the situation.

INSTANT RECALL

Looking for that killer blitz that led to a big play earlier in the game? CoachGlass remembers the last 64 plays called and provides an in-depth look at the most effective plays. Search through your plays to reveal trends in order to get a read on what your opponent is going to call next.
 

Ineedmoney504

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Native PlayStation 4 and Xbox One Features
Of course, some of the best enhancements to the experience of playing Madden NFL 25 for PlayStation 4 and Xbox One aren’t even directly the result of the development team at EA Tiburon; instead, they’re due to the native tools and features of the new consoles. Regardless of your “Gen 4” console choice, you’ll be able to:

  • Capture screenshots and video clips of your best plays and upload them to social media.
  • Stream your gameplay live through services like Twitch.tv and UStream natively through the console, allowing more players to share their game experiences than ever before.
  • Watch other players play their games live through the console or through an associate mobile app, finally enabling the “Spectator Mode” experience long requested for the game.
Yet for all these features, we’re still waiting to hear more about the “Madden Living Worlds” feature ofMadden NFL 25 for PlayStation 4 and Xbox One, which states, “The NFL is more than what happens between the lines.” Will we see full-featured sidelines with players who are actively engaged in watching the action as they wait for their chance to get back on the field? With just over two weeks until people will be playing the game on PS4, we won’t have to wait long to find out.

http://www.goodgamebro.com/2013/10/31/what-you-need-to-know-about-madden-nfl-25-on-ps4-xbox-one/

:ohhh: shyt looks like that piff, i already copped for current gen, so i will buy the new one for 10, so who coppin wit me

:shaq: @PS4 what u think about this

on the low i think its on the level of 2k bball, and think it has a chance to pass it this gen :ehh:
 

satam55

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Does the Xbox1 even have a spectate mode like the "Live from PlayStation" section on the PS4?
 

Ineedmoney504

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Does the Xbox1 even have a spectate mode like the "Live from PlayStation" section on the PS4?
i dont think so, now that one feature me being a big online head wishes was on the XOne, that shyt will be piff seeing nikkaz get that work live :banderas: but i dont think they do, but hopefully ea add they own(im not holding my breath tho)
 
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