Where were the third party announcements for Switch 2

SNG

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Between Summer Game fest and the Xbox showcase. It seems like third party announcements were damn near non existent for Switch 2. The third party games that been announced so far are games that are Playable on PS4. Is this because Nintendo does the third party announcements themselves? Or because third party studio don’t want to port down PS5/Series X games to Switch 2?
 

The Wolf Among You

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I think it’s two things.
1. Nintendo wants to control all Switch 2 game news during the launch window.
2. There were reports a while back that said that Nintendo was incredibly picky about which developers they supplied with dev kits. If true, a lot of devs got their kits late, so Switch 2 wasn’t apart of their initial project plans.
 

cyndaquil

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Gizmo_Duck

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3rd parties don't like Nintendo. :yeshrug:

don't blame em either.

It’s the double edged sword of the high attach rate of first party titles. One has to give and take.

3rd parties are competing against nintendo titles that are selling millions of copies every week simply for being nintendo titles
 

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arent they ports?

Well, there was Rune Factory: Guardians of Azuma---although that also had a Switch 1 version launching at the same time. And in Japan, you also had Shine Post! Be Your Idol and Survival Kids from Konami.

Rune Factory: Guardians of Azuma was actually the highest selling third-party Switch 2 game during launch week in Japan, with 10,877 physical copies sold. But I guess that's quite low when considering the hardware itself moved 947,931 units.

This week's sales chart doesn't have any third-party Switch 2 games in the top 10, meaning whichever games make the top 30 sold less than 4,209 units in week two.

Comparing to Switch 1, which opened at 329,152 hardware sales, Media Create Sales place the highest selling launch third-party games as Super Bomberman R at 36,623 units, Dragon Quest Heroes I & II (a port) at 25,606 units, then Puyo Puyo Tetris (a port) at 12,854 units. Week two for those titles were as follows: Super Bomberman R: 8,550; Dragon Quest Heroes I & II: 7,206; Puyo Puyo Tetris: 4,469.
 

tripleaamin

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I feel like 99% of 3rd parties being on Keycard is a big issue. OG Switch was underpowered but at decent amount of those game were all on cartridge. That's not the case here, and you basically got to download. Which is the same deal as PS5. With the exception PS5 can hold much more memory and is powerful.

Nintendo getting extra greedy by letting only an expensive 64 GB cartridge and keycard being the only options. So many people I see online detest key cards and I don't blame them.

For instance, I was gonna play the Dragon Quest 1-3 2D HD remakes on Switch 2. But since those are key cards I might just play them on PS5 at this point. I am actually curious if the key card situation can actually really screw them over.

I think Nintendo had a chance to at least get back to how 3rd party support was at the beginning of the OG Switch gen and they dropped the ball here.
 

SNG

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I feel like 99% of 3rd parties being on Keycard is a big issue. OG Switch was underpowered but at decent amount of those game were all on cartridge. That's not the case here, and you basically got to download. Which is the same deal as PS5. With the exception PS5 can hold much more memory and is powerful.

Nintendo getting extra greedy by letting only an expensive 64 GB cartridge and keycard being the only options. So many people I see online detest key cards and I don't blame them.

For instance, I was gonna play the Dragon Quest 1-3 2D HD remakes on Switch 2. But since those are key cards I might just play them on PS5 at this point. I am actually curious if the key card situation can actually really screw them over.

I think Nintendo had a chance to at least get back to how 3rd party support was at the beginning of the OG Switch gen and they dropped the ball here.

It’s going to be harder now because you will have pc handhelds that will be able to play them better than the switch 2 and will be much cheaper.
 

Gizmo_Duck

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I feel like 99% of 3rd parties being on Keycard is a big issue. OG Switch was underpowered but at decent amount of those game were all on cartridge. That's not the case here, and you basically got to download. Which is the same deal as PS5. With the exception PS5 can hold much more memory and is powerful.

Nintendo getting extra greedy by letting only an expensive 64 GB cartridge and keycard being the only options. So many people I see online detest key cards and I don't blame them.

For instance, I was gonna play the Dragon Quest 1-3 2D HD remakes on Switch 2. But since those are key cards I might just play them on PS5 at this point. I am actually curious if the key card situation can actually really screw them over.

I think Nintendo had a chance to at least get back to how 3rd party support was at the beginning of the OG Switch gen and they dropped the ball here.

We’ll see how it shakes out when more studios get dev kits and more simultaneous big releases like THPS 3+4, 2k, FC, and Borderlands 4 later this year

this launch titles are kind of nothing burgers but thats partly Nintendos fault for not having review copies or dev kits out earlier
 

Gizmo_Duck

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It’s going to be harder now because you will have pc handhelds that will be able to play them better than the switch 2 and will be much cheaper.

I do think pc handhelds are muddying the waters a bit a far a 3rd party stuff goes. People who want portable witcher don’t have to rely on Nintendo anymore for it so the whole “miracle port” thing won’t be there.

i don’t think 3rd parties can thrive en masse alongside nintendo first party. Thats probably why the big gacha games haven’t made it to nintendo yet
 

SNG

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I do think pc handhelds are muddying the waters a bit a far a 3rd party stuff goes. People who want portable witcher don’t have to rely on Nintendo anymore for it so the whole “miracle port” thing won’t be there.

i don’t think 3rd parties can thrive en masse alongside nintendo first party. Thats probably why the big gacha games haven’t made it to nintendo yet

Only way third parties can thrive is a timed exclusive on switch. But Nintendo don’t really care to pay the money to do it like there doing it with dusksbloods but that’s far and few because they sell so much on there first party. Also the fact that they didn’t give man devs kits will be telling in the future.
 

Gizmo_Duck

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Only way third parties can thrive is a timed exclusive on switch. But Nintendo don’t really care to pay the money to do it like there doing it with dusksbloods but that’s far and few because they sell so much on there first party. Also the fact that they didn’t give man devs kits will be telling in the future.
Yeah, the stuff like DUSKBLOODS or Monsteer Hunter Rise are the types of games that typically do well. Big 3rd party games tnintendo treats as one of their own and gives top billing for in directs.

But the stuff that launches as multiplatform or as late ports? Not so much…you saw it with octopath, the first one did great sales wise, and the 2nd released multiplatform and flopped, despite being rated higher.
 
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