The most creative was Wind Waker (much to my chagrin), then again, that's probably the only good thing about that game. Taking weapons from bosses was creative and worth learning proper timing. Twilight Princess also stepped the game up with a new style of fighting. If it ain't broke and all that, developers like leaning on their cash cows ala Pokemon, change it by adding more rudimentary facets and keep sellin em. To be fair however, the Zelda series covers every weapon and or item one would need; A boomerang/projectile, shield, sword, ocarina, bombs. If you take a look at most if not all adventure games, that's all it boils down to; a projectile weapon, and a zipline-grapnel hook of some kind.