"Why is the PS5 outperforming the world's most powerful console?"-The Verge

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,749
Reputation
8,170
Daps
113,103
vpavic_4275_20201030_0033.jpg

On paper, the Xbox Series X looks more powerful than the PS5. But in practice early game tests show the PS5 outperforming Microsoft’s console.

Devil May Cry 5 also offers a ray tracing quality mode, where the Xbox Series X doesn’t show a significant lead. “I don’t really have any technical explanation for it, except the sense you’re getting here is that PlayStation 5 spec wise is punching above its weight, and something is up with Xbox — which on paper at least should be significantly ahead,” adds Leadbetter in the Digital Foundry analysis.

The Xbox Series X also falls behind the PS5 in both image quality and resolution in Dirt 5. The PS5 version (in image quality mode) gets better texture filtering and the average resolution is a little higher, too. Over in the performance mode, which targets 120fps, the detail level on PS5 is far higher than the Xbox Series X. Codemasters has acknowledged the gap here and says it will be fixed in an upcoming patch. As the performance mode has higher textures on the PS5, the performance dips below 120fps more often than Xbox Series X, but it’s hard to compare these two modes without Codemasters fixing the detail-level discrepancies.
Why is the PS5 outperforming the ‘world’s most powerful console’?
 

Bubba T

Superstar
Supporter
Joined
Jul 24, 2015
Messages
8,871
Reputation
2,987
Daps
56,134
All of these comparisons show that the Xbox Series X isn’t outperforming the PS5 in most scenarios, and it’s often Sony’s console taking the lead. Some of these differences could be down to bugs, but I’ve been speaking to developers (who wish to remain anonymous) about the Xbox Series X development environment and it’s clear things are a little complicated.

Microsoft only allowed developers to submit games for Xbox Series X certification in June, after delivering an update to its Game Developers Kit (GDK). That followed the company’s rather tight schedule for dev kit allocations, all while I’ve been consistently hearing that many developers had access to PS5 dev kits far in advance of Xbox versions.

The tools breh, the tools!
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
82,001
Reputation
6,785
Daps
175,807
Reppin
Duckburg, NY
This reminds me off the episode of Dragon Ball Z where trunks bulked up and was more powerful then cell but cell washed him because he was too slow.


Yep, i always use this comparison. He was flexing cause he really thought he reached a new level of super sayain but it was a half fluke, and only looked good from the outside. He was slow as hell and got winded quick from having to over exert himself from staying in that phase.

Gohan is ps5
 

SNG

Superstar
Joined
Oct 17, 2012
Messages
13,479
Reputation
2,460
Daps
48,249
Reppin
NULL
Yep, i always use this comparison. He was flexing cause he really thought he reached a new level of super sayain but it was a half fluke, and only looked good from the outside. He was slow as hell and got winded quick from having to over exert himself from staying in that phase.

Gohan is ps5

All facts
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,419
Reputation
2,735
Daps
44,960
Microsoft only allowed developers to submit games for Xbox Series X certification in June, after delivering an update to its Game Developers Kit (GDK). That followed the company’s rather tight schedule for dev kit allocations, all while I’ve been consistently hearing that many developers had access to PS5 dev kits far in advance of Xbox versions.

It always takes time for developers to get used to the new software and tools involved in creating games for next-gen consoles. One developer tells me Microsoft’s switch to the GDK has been troublesome for basic things like user profile switching or gamepad linking.

Microsoft has spent years improving its tooling situation since the Xbox One, which was a messy launch period for developers. Still, I consistently hear that Sony’s tools are superior, even in the basics of providing more clear documentation for developers to follow.

These performance gaps, weird bugs, and differences between the Xbox Series X and PS5 versions of games look like issues related to the games rather than a platform problem for the Xbox. If Microsoft delivered dev kits and tools far later than Sony, then it could take creators more time to optimize further for Xbox. It may also explain why we didn’t see a lot of Xbox Series X gameplay in the months ahead of launch, but Sony was happy to regularly deliver PS5 gameplay.

Expect to see a lot of game patches either way. Codemasters is fixing up Dirt 5, and I understand Ubisoft is working on an Assassin’s Creed Valhalla patch for the Xbox Series X to improve gameplay. Microsoft is also working with developers to resolve issues and has acknowledged the comparison videos in a statement to The Verge.

“We are aware of performance issues in a handful of optimized titles on Xbox Series X|S and are actively working with our partners to identify and resolve the issues to ensure an optimal experience,” says a Microsoft spokesperson in a statement to The Verge. “As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future.”

Microsoft also hasn’t explained why it waited for full RDNA 2 support from AMD for the Xbox Series X. Xbox chief Phil Spencer revealed to The Verge recently that Microsoft started manufacturing consoles in late summer. “We were a little bit later than the competition, because we were waiting for some specific AMD technology in our chip,” says Spencer.
 
Top