Would you like if more AAA games came out at a faster pace but the caveat is graphics and tech wouldn't change next gen?

Gizmo_Duck

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People will say x game and then say they will wait for sale when it comes out looking very AA. look at how the internet is reacting to mafia 3 :dead:

the problem is there are too many games as is, and people are just gonna be even more picky and choosy where they spend 70 and now 80 dollars. Only nintendo has convinced thier audience that less resources deserves more money
 

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I was reading this and thought, if this is the case wouldn't it be feasible if say games kept the bleeding edge tech at bay by current standards and NOT try to increase them next gen and simply have games next gen be higher framerate/resolution but with the same tech as today?


Games would come out faster with more iterative sequels that had the same graphics as the last game. Would you be okay if let's say the next major God of War game simply looked like the current game but instead it would just be a 60/120fps game at 4K on base consoles instead of them trying to make the game even bigger with more bleeding edge tech?

People like to talk about diminishing returns from PS4 to PS5 and even on the pro console but then want bleeding edge technology utilized in every game e.g. (more realism, bigger worlds that load seamlessly from one location to another, realistic animations, more content within the big worlds) while also wanting the games to be doing that at the highest resolution/framerate seen today while also being cheap and/or free.


If some games are already costing in the hundreds of millions to develop NOW, imagine in a few years? Games could be costing damn near 1 billion. Would you value quality content over that PLUS bleeding edge graphics?

We don't need faster on Xbox but this does sound like a WaitStation specific issue so I'll let you guys discuss this amongst ya'selves :patrice:

GamePass FTW :blessed:
 

Illuminatos

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That was literally the jump from the PS4 to PS5. The graphical fidelity leap wasn’t even that big. We got what? Better shadows, grass, hair textures and 1080/60 now? I think next gen will be a similar level of graphical fidelity but 4K60 as a baseline.:francis:
 

iceberg_is_on_fire

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Matter of fact do these developers outline what exactly leads to longer development?
Asset creation. Think about it, especially for PC. Each resolution is a game onto itself. There is a texture file for every single resolution in the game. From 480p to 4K usually. The premise of the Xbox Series S was sound if they had just made the ram the same as the Xbox Series X. 1080p gaming vs 4K gaming. Think about it. The install size for Star Wars Jedi Survivor on the XSS was 44GB. On the XSX, it was 140GB. That nearly 100GB difference was art and asset creation.
 

Gritsngravy

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Asset creation. Think about it, especially for PC. Each resolution is a game onto itself. There is a texture file for every single resolution in the game. From 480p to 4K usually. The premise of the Xbox Series S was sound if they had just made the ram the same as the Xbox Series X. 1080p gaming vs 4K gaming. Think about it. The install size for Star Wars Jedi Survivor on the XSS was 44GB. On the XSX, it was 140GB. That nearly 100GB difference was art and asset creation.
I can see how asset creation will be time consuming cause I’m sure it takes a lot of time to just come up with animations and visuals and shyt like that then it’s a whole nother thing trying to make it fit in whatever game engine they using, it sounds like they will need to figure out how to make asset creation more efficient

But I will say on this topic that these triple a companies don’t they have the labor to create small teams to work on smaller games, like rockstar for example we don’t need gta every year but between 5 and 6 they couldn’t release a smaller new ip and a comparable smaller bully game along with red dead 2 before gta 6 come out
 

Dirty Mcdrawz

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Honestly I care more about the tech than I do graphics. Breath Of The Wild and Tears Of The Kingdom don’t have amazing graphics but the gameplay is more advanced then the majority of games that are considered graphically advanced. It took Bethesda years to release starfield and at the end of the day it’s just fallout/skyrim in space with no real advancement in the way it plays.
 
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Ezekiel 25:17

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No. I have too much on my plate. I just beat the Witcher 3 DLC.

Current backlog:
Resident Evil 4 (Almost done)
Cyberpunk 3rd playthrough & DLC
Stellar Blade
Hogwarts
Silent Hill Remake
Death Stranding
Death Stranding 2
Robo Cop
Allen Awake 2 (Almost done)

Games Releasing this in the next 4 months
Ghost of Yotei
Metal Gear Solid
Silent Hill F

And that's not counting the multiplayer games I play like Marvel Rivals and the upcoming Arc Raiders
 

homiedontplaydat

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Graphically I think we're fine now if everything could run at 4k 60 fps

R&C Rift in Time
Black Myth Wukong
Uncharted 4
Horizon Forbidden West
Demons Souls remake

Im really content with that level of graphical fidelity for now. Focus on the gameplay and give us consistent 60pfs and theres alot of magic that can be made
 

NZA

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it aint AAA if the production values are not aiming for the upper range of what a major studio can typically do. i think we need to prepare to let go of the idea that we can have lots of AAA games.

but yeah, i will take more games in certain franchises over very long gaps with little improvement to show for it, as long as there is a reason for the sequel, ie, more story or new mechanics

and pro consoles suck.
 

Hood Critic

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Here's a novel idea, how about we stop sh*tting on Live Service Gaming and benefit from both aspects?
 
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