I was reading this and thought, if this is the case wouldn't it be feasible if say games kept the bleeding edge tech at bay by current standards and NOT try to increase them next gen and simply have games next gen be higher framerate/resolution but with the same tech as today?
Games would come out faster with more iterative sequels that had the same graphics as the last game. Would you be okay if let's say the next major God of War game simply looked like the current game but instead it would just be a 60/120fps game at 4K on base consoles instead of them trying to make the game even bigger with more bleeding edge tech?
People like to talk about diminishing returns from PS4 to PS5 and even on the pro console but then want bleeding edge technology utilized in every game e.g. (more realism, bigger worlds that load seamlessly from one location to another, realistic animations, more content within the big worlds) while also wanting the games to be doing that at the highest resolution/framerate seen today while also being cheap and/or free.
If some games are already costing in the hundreds of millions to develop NOW, imagine in a few years? Games could be costing damn near 1 billion. Would you value quality content over that PLUS bleeding edge graphics?