Xbox President talks about Parity for Indy games

ltheghost

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You keep saying two things at once and trying to combine them.
They just want games released at the same time. You keep trying to turn that into "games gotta look the same" when games already don't look the same.

The article is talking about release dates for indie games, and your entire "issue" is about a totally different subject. And its already proven to not be in place, or there wouldn't be any games in different resolutions.
Developers are allowed to talk and say there are things in place, if that was the case, it would be well known info. So you can stop speculating on that. Besides, next year cloud computing really comes into play. Sony cannot duplicate what Xbox Cloud can do, so why would Microsoft wanna handicap themselves and there lofty investment (over 10billion spent on Azure aka XBL-cloud)

But once again, maybe I'm talking too much sense here :manny:

I be looking at outlast like :scust:

What makes them think they are so special that the games deserved to released at the same time? LOL I guess that is the point I'm trying to make here, what have they done to deserve launch parity at all? They have the smaller install base and have arguably the weaker system. It's the policies at Microsoft that I'm having issue with. It's as if they believe that they are running the industry while they are seriously in 2nd place. (that was an overall argument, the indies signed on to xbox so they have to play by their rules).

It's called living off the past. The corporate culture of former success. And they are strong arming developers as if they still have the juice. I don't like that shyt and I'm waiting on the scandals to start coming out on how Microsoft is playing dirty pool to keep their foot in the game. (I digress)

The cloud...man I don't know how much difference that is going to make. It sounds good for personal computing but for the Xbox...I don't know, but throwing around that amount of money we know for damn sure it isn't just for the Xbox Bone. lol They dropped a billion for Minecraft, they got money to burn.

In conclusion...Death to Microsoft, Death to EA, Death to Ubisoft if they in bed with Microsoft! (Fires AK-47 in the sky) :demonic:
 

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What makes them think they are so special that the games deserved to released at the same time? LOL I guess that is the point I'm trying to make here, what have they done to deserve launch parity at all? They have the smaller install base and have arguably the weaker system. It's the policies at Microsoft that I'm having issue with. It's as if they believe that they are running the industry while they are seriously in 2nd place. (that was an overall argument, the indies signed on to xbox so they have to play by their rules).

It's called living off the past. The corporate culture of former success. And they are strong arming developers as if they still have the juice. I don't like that shyt and I'm waiting on the scandals to start coming out on how Microsoft is playing dirty pool to keep their foot in the game. (I digress)

The cloud...man I don't know how much difference that is going to make. It sounds good for personal computing but for the Xbox...I don't know, but throwing around that amount of money we know for damn sure it isn't just for the Xbox Bone. lol They dropped a billion for Minecraft, they got money to burn.

In conclusion...Death to Microsoft, Death to EA, Death to Ubisoft if they in bed with Microsoft! (Fires AK-47 in the sky) :demonic:
The contradictions :wow:

Yes, Azure is for the Xbox One. It can be used by 360/PC but ultimately it isn't
They have more servers that anyone can use, but they have azure for XBL only.
Yes, they did spend that much for xbox. You don't even understand it, yet you have an opinion on it :stopitslime:

Once games take good advantage of it, and the competition can't keep up
Then you'll go "well, they knew what they was doing I guess"
But that shouldn't be a guess, you should know this by now :rudy:

Who is saying they won't deliver? Sony stans :heh:
 

ltheghost

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The contradictions :wow:

Yes, Azure is for the Xbox One. It can be used by 360/PC but ultimately it isn't
They have more servers that anyone can use, but they have azure for XBL only.
Yes, they did spend that much for xbox. You don't even understand it, yet you have an opinion on it :stopitslime:

Once games take good advantage of it, and the competition can't keep up
Then you'll go "well, they knew what they was doing I guess"
But that shouldn't be a guess, you should know this by now :rudy:

Who is saying they won't deliver? Sony stans :heh:

OH you work for Microsoft so you totally understand it! Oh I get it. LOL GTFOH...You don't understand it either your assumptions are about as crazy as mine. You know the definition of insanity? Doing the same thing over and over, then expecting something different. Everything the Xbox One has tried has failed. Launch, Kintec, whatever you make a list a mile long but at the end of the day your NSA box is tied down by a culture of failure. Now I give the current president props for trying to stop gap the sinking of the Xbox ship but it's too late. Seriously give this a thought...what happens if the Cloud doesn't work the way you envision? What is the next next back up plan? Because no matter what the Xbox does, it will not touch the PS4. It is a gimped system that is holding back developers and an entire generation.

But yeah....lets hope the Cloud can save the day.....:mjlol:

Even though Microsoft gimped the PS4 version of AC:Unity...The PS4 version will be better. Damn Second Class citizens over here slowing us up..:mjlol:
 

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OH you work for Microsoft so you totally understand it! Oh I get it. LOL GTFOH...You don't understand it either your assumptions are about as crazy as mine. You know the definition of insanity? Doing the same thing over and over, then expecting something different. Everything the Xbox One has tried has failed. Launch, Kintec, whatever you make a list a mile long but at the end of the day your NSA box is tied down by a culture of failure. Now I give the current president props for trying to stop gap the sinking of the Xbox ship but it's too late. Seriously give this a thought...what happens if the Cloud doesn't work the way you envision? What is the next next back up plan? Because no matter what the Xbox does, it will not touch the PS4. It is a gimped system that is holding back developers and an entire generation.

But yeah....lets hope the Cloud can save the day.....:mjlol:

Even though Microsoft gimped the PS4 version of AC:Unity...The PS4 version will be better. Damn Second Class citizens over here slowing us up.
.:mjlol:
First off, I don't have to be all that. All I have to do is keep tabs on everything going on in the industry.
If you would stop being a "fanboy" then you'd stop saying dumbshyt like all that is in red above :snoop:
Microsoft has explained in GREAT DETAIL what they are going to do, how its going to be done.
And most of us talked about a 1000 times by now. But if you needed a lil refresher?

While you going "what if this 10 billion dollar investment doesn't work" we over here looking at you like :dahell:
They not taking guesses here bruh, this is already going down. Its new tech, nikkaz need time to know how to use it properly
But while you scream "Xbox One is holding gaming back :damn:"

The cloud excels at doing exactly the type of task developers are saying is what is holding up this gen from achieving 1080p/60fps or higher... yes, or higher :mjpls:
What am I talking about? Straight from the devs lips about AC Unity...

echnically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second.
"
Now first off, Both PS4 and XB1 are based off same CPU BUT!!! :sas1:
XB1 is clocked at 1.75 whilst PS4 is 1.6. :sas2:

The esram that you dudes THINK isn't an issue. Can't do nothing right? Cuz they explained it about 5months ago. Maybe you missed it?
http://www.dualshockers.com/2014/04...is-a-huge-win-and-helps-reaching-1080p60-fps/
ESRAM is dedicated RAM, it’s 32 megabytes, it sits right next to the GPU, in fact it’s on the other side of the GPU from the buses that talk to the rest of the system, so the GPU is the only thing that can see this memory.

And what it does is that it gives you very very high bandwidth output, and read capability from the GPU as well. This is useful because in a lot of cases, especially when we have as large content as we have today and five gigabytes that could potentially be touched to render something, anything that we can move to memory that has a bandwidth that’s on the order of 2 to 10 x faster than the regular system memory is gonna be a huge win.

So this is where you put things that you gonna read a lot like a shadow map, put things that you draw to a lot, like your back buffer… We have resource creation settings that allow you to put things into there, and don’t have to all reside in the ESRAM, there can be pieces of it that can reside in regular memory as well. So for example if I’m a racing game, and I know that the top third of my screen is usually sky and that sky doesn’t get touched very much, great, let’s leave that in regular memory, but with the fast memory down here we’re gonna draw the cars. This works practically for any D3D resource there is, buffers, textures of any flavors… There’s no CPU access here, because the CPU can’t see it, and it’s gotta get through the GPU to get to it, and we didn’t enable that.

So the last thing you have to do to get it all composited up is to get it copied over to main memory. That copy over to main memory is really fatst, and it doesn’t use any CPU or GPU time either, because we have DNA engines that actually do that for you in the console. This is how you get to 1080p, this is how you run at 60 frames per second… period, if you’re bottlenecked by graphics.
Or what about his nugget?
Shhhh, lets keep that lil factoid between me and you :tu:

Now what about the cloud + esram?
This is the best part bruh :gladbron:
http://www.developer-tech.com/news/2014/may/20/cloudgine-microsofts-secret-xbox-one-sauce/
The Xbox One’s engineers speak plenty about how they built the console to be perfectly “balanced” to reduce bottlenecks, be scalable, and most importantly be fast. It’s the slightly strange eSRAM implementation which developers are struggling to get used to – but boosts throughput to an incredible 192GB/s.

As a result, resources can be pulled in and out quickly. At Microsoft’s BUILD event last year; the team showed hardware-based tiled resource support added in DX11.2. Due to this, 3GBs of textures were able to be stored in 16MB of RAM. To point out the obvious, this means the 32MB eSRAM available can store up to 6GB worth

In the technical post available here, the poster writes: Couple the eSRAM's ultra fast bandwidth with tiled texture streaming middleware tools like Granite, and the eSRAM just became orders of magnitude more important for your next gen gaming. Between software developments such as this and the implications of the data move engines with LZ encode/decode compression capabilities on making cloud gaming practical on common broadband connections, Microsoft's design choice of going with embedded eSRAM for the Xbox One is beginning to make a lot more sense.
Ok, that's why I say the things I say. Cuz I pay attention. I been paying attention to what sony has. Nothing :wow:
Now can you please stop running around here like some child and man up. Greener side FTW :ez:
 

ltheghost

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First off, I don't have to be all that. All I have to do is keep tabs on everything going on in the industry.
If you would stop being a "fanboy" then you'd stop saying dumbshyt like all that is in red above :snoop:
Microsoft has explained in GREAT DETAIL what they are going to do, how its going to be done.
And most of us talked about a 1000 times by now. But if you needed a lil refresher?

While you going "what if this 10 billion dollar investment doesn't work" we over here looking at you like :dahell:
They not taking guesses here bruh, this is already going down. Its new tech, nikkaz need time to know how to use it properly
But while you scream "Xbox One is holding gaming back :damn:"

The cloud excels at doing exactly the type of task developers are saying is what is holding up this gen from achieving 1080p/60fps or higher... yes, or higher :mjpls:
What am I talking about? Straight from the devs lips about AC Unity...


Now first off, Both PS4 and XB1 are based off same CPU BUT!!! :sas1:
XB1 is clocked at 1.75 whilst PS4 is 1.6. :sas2:

The esram that you dudes THINK isn't an issue. Can't do nothing right? Cuz they explained it about 5months ago. Maybe you missed it?
http://www.dualshockers.com/2014/04...is-a-huge-win-and-helps-reaching-1080p60-fps/

Or what about his nugget?

Shhhh, lets keep that lil factoid between me and you :tu:

Now what about the cloud + esram?
This is the best part bruh :gladbron:
http://www.developer-tech.com/news/2014/may/20/cloudgine-microsofts-secret-xbox-one-sauce/

Ok, that's why I say the things I say. Cuz I pay attention. I been paying attention to what sony has. Nothing :wow:
Now can you please stop running around here like some child and man up. Greener side FTW :ez:


LOL All that you copy and pasted and yet you didn't even address the real problem.

You're losing. Microsoft is like a punch drunk boxer in the 12th round, just swinging and swinging trying to get a KO. :flabbynsick: It's too late. The Kintec is in the garbage bin, Titanfail bundle didn't work, Cloud+Esram secret sauce...:childplease: Just stop the delusions.

Facts...

The Number one Selling Console this generation is PS4
The Multiplats look better on.....THE PS4
The Exclusives are Better on PS4... (I do like Halo but not enough to cop a Xbox One...:birdman:)

Sony has a great machine that is being hampered by a underpowered Microsoft Media Player. :scusthov:

All us "Fanboys" are saying is....Get out of the way. Xbots. Stop being fooled by Microsoft. They are selling you wolf tickets left and right. Hey man, it's okay, I have a 360 and realized that the One was a betrayal. You are settling for less, come @PS4...

Experience Greatest :salute:

Microsoft's promises are hollow at the end of the day. Those prototypes and builds did their job and that was get you post it on thecoli..other than that you will never play anything that looks close to that. All those promises are just cleaver tech talk to make you buy the next Xbox two when it gets released in two years. They got you in a holding pattern. Messing around with that company will have you getting your computer ready for Windows 9.....then they switch that shyt on your ass and try to give you Window 10. LOL

I leave you with this.......This an old quote from the launch of both consoles.

One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

http://www.edge-online.com/news/pow...erences-between-ps4-and-xbox-one-performance/
 
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ORDER_66

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Fatboi1

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First off, I don't have to be all that. All I have to do is keep tabs on everything going on in the industry.
If you would stop being a "fanboy" then you'd stop saying dumbshyt like all that is in red above :snoop:
Microsoft has explained in GREAT DETAIL what they are going to do, how its going to be done.
And most of us talked about a 1000 times by now. But if you needed a lil refresher?

While you going "what if this 10 billion dollar investment doesn't work" we over here looking at you like :dahell:
They not taking guesses here bruh, this is already going down. Its new tech, nikkaz need time to know how to use it properly
But while you scream "Xbox One is holding gaming back :damn:"

The cloud excels at doing exactly the type of task developers are saying is what is holding up this gen from achieving 1080p/60fps or higher... yes, or higher :mjpls:
What am I talking about? Straight from the devs lips about AC Unity...


Now first off, Both PS4 and XB1 are based off same CPU BUT!!! :sas1:
XB1 is clocked at 1.75 whilst PS4 is 1.6. :sas2:

The esram that you dudes THINK isn't an issue. Can't do nothing right? Cuz they explained it about 5months ago. Maybe you missed it?
http://www.dualshockers.com/2014/04...is-a-huge-win-and-helps-reaching-1080p60-fps/

Or what about his nugget?

Shhhh, lets keep that lil factoid between me and you :tu:

Now what about the cloud + esram?
This is the best part bruh :gladbron:
http://www.developer-tech.com/news/2014/may/20/cloudgine-microsofts-secret-xbox-one-sauce/

Ok, that's why I say the things I say. Cuz I pay attention. I been paying attention to what sony has. Nothing :wow:
Now can you please stop running around here like some child and man up. Greener side FTW :ez:

0246.wall-of-text.png
 

PS5 Pro

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Look @ @ltheghost & Lardass yall :laff:

Got hit with the supa megaton spirit bomb and all these dudes could do is talk around it :mjlol:

lthetoast instantly went into "PS4 sold more systems" like if that has anything to do with anything :dwillhuh:

Lardass was like "Facts :sadcam:"

Yeah dumb nikkaz, thats whats up. You acting like it don't exist means what exactly?
Just because you CHOOSE to be ignorant to what Microsoft is up to doesn't make it disappear

We not talking about Last Guardian or the DriveClub demo :whoa:
This is Microsoft. Sunset Overdrive by Insomniac games, October 27, ONLY on Xbox Won :win:
 

daze23

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hasn't it been pointed out a few times that the "launch parity" they're talking about only means they want those indie games to release on the same date on various platforms?
 

Maddmike

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hasn't it been pointed out a few times that the "launch parity" they're talking about only means they want those indie games to release on the same date on various platforms?
:russ: nikkas read everything in this thread BUT that
 
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